Phantom Abyss
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Über das Spiel
Die cleveren Spieler nutzen die Phantomläufe der Fehlversuche anderer Abenteurer zu ihrem Vorteil – und vermeiden die Fehltritte, die ihnen zum Verhängnis wurden. Sobald das legendäre Relikt am Grund eines Tempels gefunden wurde, verschwindet der Tempel für immer und wird zur unbezahlbaren Trophäe geschickter Abenteurer."
Asynchroner Mehrspielermodus
Erforsche die gefährlichen Hallen und kolossalen Räume der Tempel an der Seite der Phantome gefallener Spieler, die vor dir kamen, und nutze deren Erfolge und Misserfolge, um weiter voranzukommen, als du es dir jemals hoffen konntest. Beobachte und lerne aus den Fehlern von bis zu 20 Phantomen – unter ihnen deine Steam-Freunde, die denselben Tempel besucht haben – und stiehl ihre Peitschen, wenn sie fallen.
Schalte weitere Ebenen frei
Hol dir Schlüssel aus Truhen, um noch tiefere, tödlichere Abschnitte des Tempels freizuschalten, die weitere begehrte Relikte beherbergen. Je schwieriger ein Relikt zu bekommen ist, desto größer ist die Belohnung. Das letzte legendäre Relikt eines Tempels erlaubt es dir, den gesamten Tempel zu beanspruchen, so dass er für immer verschwindet.
Segen von den Göttern
Während die Abenteurer tiefer in einen Tempel vordringen, können gesammelte Schätze an Altären geopfert werden, um für den Rest eines Laufs Segen zu erhalten. Sammle so viele Schätze wie möglich, um den Göttern zu gefallen, und erhalte Doppelsprung, Gleitsprung, erweitertes Rutschen, Schutz vor Schaden und mehr!
Freischaltbare Peitschen
Schalte durch Erfolge neue Peitschen frei und wähle aus deiner Sammlung, bevor du dich auf deinen nächsten Lauf begibst. Jede Peitsche bringt einen kleinen Segen mit sich – aber auch einen Fluch, der dein Streben nach Ruhm und Reichtum erschweren kann.
Soziale Verbindungen
Spieler können für ihre gescheiterten Läufe Tempel-Codes teilen, damit sich Freunde an denselben Tempeln versuchen können – oder sie teilen ihren Abenteuer-Code, der eine Liste mit Tempeln liefert, an denen sich der Spieler in der Vergangenheit versucht hat.
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
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2863 Std. insgesamt
Verfasst: 02.05.22 22:43
My one major gripe with the game thus far is that every time I choose the Ice whip (the past 8 times) all I've gotten was the Devouring Rage as the guardian. I've never experienced that same consistency with any other whip.
Minor gripe is that there really isn't anything to use keys on other than opening up the lower floors and buying back whips.
All that aside the fun of sliding, jumping, and using the whip to traverse the ruins, grabbing coins, keys, essence, blessings, and relics is a very enjoyable experience and I do recommend playing this game and sharing it with friends.
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1074 Std. insgesamt
Verfasst: 13.04.22 03:39
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2569 Std. insgesamt
Verfasst: 04.04.22 13:46
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4322 Std. insgesamt
Verfasst: 04.04.22 13:39
I'd like to say that all the negative reviews are accurate as of the Power Update, however the devs were incredibly quick to rebalance the changes with two patches in a week or two, addressing feedback from the community. There are still some issues with the update, namely health increase being tied almost solely to other players dying, but overall the updates been pretty good.
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6411 Std. insgesamt
Verfasst: 01.04.22 15:42
First and foremost, the entry to difficulty is still insanely high for new players now. Where once you could have a few mistakes and continue to play, you're now punished with your run being ended instantly by the lion's share of the traps. This can be frustrating, but more important, it means if a new player enters a new temple, they are stuck. There are no health ups to be gained in way, shape, or form beyond blessings.
In addition, the wording on the update is that this isn't set in stone. They have admitted they plan to revisit these changes, which means this could easily be reverted back to how it was at any moment. Without a genuine, commitment from the team to keep the movement abilities outside of the Power System, I can't recommend this product as I cannot trust they won't go back to the disastrous system they had before the community rioted.
And to be clear, I do not think the Power System as a concept isn't viable. The idea of having limited use, high power abilities is exciting and interesting. HErein lies the first issue again: Gaining power back is via getting a blessing (A rare room in the middle of the floor that has a shrine in it, meaning you have to be stockpiling coins to get a blessing mid-run), Completing a floor (Which means you have only the bars you start with for the entire floor, turning your blessings into a limited-use item), or by collecting the souls of Phantoms.
All in all, the focus on Phantoms is good and interesting, but it's ignoring the fact that 'New Temples' are now inherently harder, and are only going to get easier. Dying means your whip is captured, which means you're punished for playing the game outright if you get a new temple, and you get nothing positive out of it. This is not a sustainable design philosophy.
(Original Review, April 1, 2022) Unfortunately, Phantom Abyss is a game that was once an incredibly joyful experience. The ability to move through the air, skillfully avoiding traps and dangers and pitfalls was an amazing thing. The skill ceiling was high, but even low skilled players were still able to enjoy the game.
With this new update, I genuinely see no purpose to continue playing. This is now no longer the game I purchased and sunk over 100 hours in. I am sad to see it go this way, I'm not one to review things typically, but this can't stand. I want my fun back.
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5305 Std. insgesamt
Verfasst: 30.03.22 19:16
It's a blame how effectively everything that made so much fun before can be killed with only one update.
Have been in a new room (inferno) with nothing but lava and invisible floor plates spread over it.
Had to reach a higher level with invisible plates inbetween. It was impossible to not collide with invisible plates above.
got skill? haha - you only need luck
I'm glad having the chance to play some hours before this GREAT improvement.
Maybe it will get better again with one of the next updates.
But it seems to me, the goal is having zero active players when reaching the final release of the game.
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9353 Std. insgesamt
Verfasst: 28.03.22 13:25
UPDATE: The devs have listened to the major outcry from the community and reverted the changes to the movement system, I am immensely happy to see a dev team both admit a mistake and be willing to take the drastic step of reverting to an older system to fix it.
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2440 Std. insgesamt
Verfasst: 09.01.22 13:25
this game gave me pure adrenaline rush every single level....
best part is no hackers, no tryhards and no cringy players.....
everyone is running from guardians
it does require some level of skill for the higher levels maps but nothing to hard
i have played 30 hours and managed to unlock and bless all the whips
but this games random level generator is beautiful and unique every single time
i hope the devs add more guardians , newer whips , traps & levels in future ...
10 Stars to this game
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419 Std. insgesamt
Verfasst: 01.12.21 20:37
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291 Std. insgesamt
Verfasst: 26.11.21 16:22
> Guardian can't touch this
> Flawless run, lotsa loot
> Insta-killed by falling rock/basic arrow trap combo
10/10 would royalty free Indiana Jones again
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2075 Std. insgesamt
Verfasst: 21.11.21 03:52
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695 Std. insgesamt
Verfasst: 20.11.21 09:12
It basically doesn't allow you to keep any sensitivity changes. And because the sensitivity bar has no numbers attached to it, I have to pause the game, slide it back, test it out, pause it again, readjust it, repeat this a few times and then I can keep playing. Only for it to happen to me AGAIN no less than five minutes later.
I could forgive it at first, but after 2/3 major updates and it still isn't fixed, even when I (and other players I'm sure) have reported the bug multiple times through Steam and Discord? Please fix it, it makes the game genuinely unfun.
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230 Std. insgesamt
Verfasst: 09.10.21 23:44
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131 Std. insgesamt
Verfasst: 07.10.21 08:44
8 out of 10
Find more reviews from me on my Steam curator page:
https://store.steampowered.com/curator/41065644-Jimi-Reviews-Games/
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2061 Std. insgesamt
Verfasst: 02.09.21 01:18
This game is fantastic in what it does, and it scratches an itch for me that hasn't been scratched in a long time. It's temple run meets dungeon crawler. Each level, you search for treasure as the traps and bosses get progressively harder. Each run leaves you pumping with adrenaline, and I can't tell you how many time I've held my breath on those really close moments. To top it all off, this game sharpens both twitch reflex and situational awareness. I felt so dull on my first few runs, and now I get to the furthest dungeons easily and consistently because of how much my senses have been sharpened. And I kid you not, because of this game, I had a skill save in real life.
I parked my car in the city earlier today, and looked both ways before crossing the street. It was a one way street, so I checked the non-traffic way first (left), then the traffic way (right). There was a bit of a blind spot on the left, but I didn't think anything of it because oncoming traffic isn't supposed to come that way. But as I was looking straight after checking, and took my first step into the road to cross, an oncoming bicyclist going the wrong way who was not paying attention was going full speed as I stepped into the road. I saw him in my peripheral view and had almost no time to react. I leapt forward, and just as I narrowly escape the devouring rage in this game, the brim of my hat hit the bicyclist. A second later, he barely realized what happened, turned and said HEY! and kept going.
Were it not for this game, I would likely be in the hospital right now instead of writing this review. 10/10.
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466 Std. insgesamt
Verfasst: 24.08.21 18:43
(+) Playful setting (ancient ruins)
(+) Sound and visuals
(+) Original take on a rogue-lite, platforming, parkour genre
(+) Very gently integrated PvP mechanic via ghosts of other challengers. Plays as a single-player game -- no matchmaking, toxic players or endless queuing.
(+) Great mix of casual and challenging vibe. Movement is fun, controls are simple. No cheap pressure for unnecessary speed-running.
(+) First person animations are very fitting for this type of game
(+) Reviewed in EA, yet the game feels very far in development.
(-) Optimization
(-) Nicer, more intuitive, informative pause/main menu UI would be nice. Heavier focus on general leaderboards between you and your personal friends somewhere in the UI would be nice.
(-) Your home hub with whips and trophies is too big, poorly designed, boring to run around after a while
(-) 3rd person animations (of ghosts) could use some polishing (but that's a really low priority issue as they're really not that important).
(-) Special handmade levels as weekly/monthly challenges (or story-focused) would be a great addition to the game.
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658 Std. insgesamt
Verfasst: 23.08.21 23:34
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256 Std. insgesamt
Verfasst: 16.08.21 00:27
Some traps will track you through walls and shoot with deadly accuracy. Early sections of the temple don't feature enough variety to feel like something you'd want to repeat frequently. Overall, Phantom Abyss shows interesting promise, but isn't quite feature rich enough to feel like a full title at current.
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1611 Std. insgesamt
Verfasst: 15.08.21 19:19
The movement is slick, the theme is great, and the whip bless/curse system along with relic collection is pretty engaging.
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160 Std. insgesamt
Verfasst: 14.08.21 13:25
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2599 Std. insgesamt
Verfasst: 10.08.21 19:39
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124 Std. insgesamt
Verfasst: 29.07.21 00:32
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1874 Std. insgesamt
Verfasst: 27.07.21 09:58
There are performance issues even on higher end hardware which cause stuttering leading to situations where you can't avoid damage anymore. I am running a 2080ti, with a i9 CPU, 32 GB of RAM and still get these issues.
Then you have the procedural generation of levels which is good for replayability but it can actually lead to a guaranteed loss of your run as well because certain tiles can block your way forward.
[spoiler]You also have no immediate control over what relic you will receive at the end of a run unless you check for level codes which get reset. This makes the progression of the game very odd.[/spoiler]
But the worst thing right now is that the dev is way too quiet. There was no update or post for over 20 days now, I even checked the Discord server. Nothing. The concept itself could probably hold some more content but there is just no info on what's going to happen next.
Kinda reminds me of Fall Guys which burned out it's fuel very quickly too.
To end this review on a more positive note, I did have fun in the 30-ish hours and completed nearly everything the current content has to offer. I hope that there will be better news in the future.
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903 Std. insgesamt
Verfasst: 13.07.21 21:39
Worst part of this game? You lose your whips (which are kind of buffs) when you fail your run and cannot return to reclaim the whip. So you rely on someone else finishing the temple which doesn't always happen. You can copy paste seeds and get your friends or community to go finish the temple, but that relies on someone else both owning the game and succeeding in the temple. I've had my favorite 2 whips stuck somewhere for like 2 weeks.
This game is probably worth it for $7.
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3022 Std. insgesamt
Verfasst: 12.07.21 18:28
The main issue that I've experienced (Outside of all the additional features that are coming later) is that the AI Pathing on the Guardians will create situations where the player is incapable of winning. The Guardian will frequently spawn or appear in the next door or hallway. Sometimes they pop up in the passageway to chests, in the ceiling, directly above the player shooting down, etc. These issues and others make this a reasonably frustrating adventure. I've experienced a problematic magnetism to certain edges of hitboxes by the whip's targeting. This issue frequently leads to the whip not latching to the edge or surface you're attempting to grapple, causing you most frequently to fall to your death. There are chests that will spawn in walls, areas that have no doors.
As far as the rest of the game goes, the upgrade system is well developed and makes getting your whip's blessed (Thereby eliminating negative attributes) appropriately challenging. I like that they've essentially required a speed run with modifiers using each whip in order to rid yourself of the negative effect.
The puzzles and traps are reasonably diverse and the different areas provide an environment that allows for quick recognition and fluid gameplay. The movement mechanics are well utilized and fun. The timing on the fall damage negation needs adjusting and the optimization needs serious work, but I'd recommend it for what it is. It'll get really fun when we're allowed to bring other players in with us.
I can't stop playing it.
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1484 Std. insgesamt
Verfasst: 09.07.21 13:37
Just give me an option to enter a dungeon alone, and make other phantoms be able to run the same temple while being invsibile. because farming relics and whips is the main reason i really enjoy the game.
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424 Std. insgesamt
Verfasst: 09.07.21 06:25
It's a 3D platformer in which you're fulfilling your fantasy of being a famous Temple Explorer/Runner. You dodge traps, run from Temple Guardians and even dodge gigantic Boulders, all while inside a procedurally generated temple that only 1 person will ever complete. YOU MUST CLAIM THE RELIC! All of this experience is made complete with a whip that allows you to grab high ledges which can help pull you to Victory.
If you die, your character during that run becomes a 'Phantom', locking any loot you had on you inside that temple, which can be eventually free'd by another person who completes it.
The core game loop is great. The concept is fresh and unique and the game is a fantastic, ton of fun.
Nice thing is, there's no specific 'session time' you have to worry about. You can dive in for 1 hour and make progress, or end up like myself and play it for multiple without getting bored.
Snag it! You won't regret it. Excited to see where the future of the game goes.
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Release:01.06.2021
Genre:
Action-Adventure
Entwickler:
Team WIBY
Vertrieb:
Devolver Digital
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel