Chat, Friends list, Discord linking
- Discord now powers the in-game chat.
- More info in our latest article.
World
- Fixed an issue where oak trees were missing in specific biomes. Oaks have replaced some beech trees in the Rolling Hills and the Old Forest biome. This is a quick patch to help with the resource dependencies, and we’d like to do a more thorough pass next time there’s an opportunity to do a full world rebuild. Note: there’s a very small risk that some of the oaks will clip through some player buildings since the oaks are bigger than the beech trees.
- Fixed a respawn point in Inis Gallia - Jura that was spawning players in the wrong location.
- Resolved an issue causing various snowy terrain to appear black and jagged at higher elevations.
- Enhanced graphics for entirely dark areas.
- Adjusted PvE ruins geometry, lowering it by 10 cm for improved ground registration.
- Fixed some missing or inaccurate collisions across multiple PvE ruins.
- Fixed floating issues with various roadside fences.
- Fixed the fog glare from the moon or sun so it’s no longer visible through the terrain.
- Fixed the sharp snow transition on cliffs and terrain.
Resources
- Added Faction Relics to loot piles.
- Beehives now drop from all types of trees.
- Added more Pure Iron deposits in Lyonesse.
- Fixed an issue where an insufficient amount of hides was dropping from killed animals.
- Fixed the lack of low-tier hides for high-level skinning.
- New icons and meshes for various items were added.
- Added proper mesh and icon for Red Cabbage.
- Fixed the Red Cabbage to be gatherable.
- Adjusted brightness for glass item meshes.
- Reduced the size of Gneiss, Flint, and Clay 3D meshes.
- Removed Silver Fir Branch from the game, at last.
Crafting/Building
- Changed unlock levels for Fine Leather, Fine Leather Bands, and Fine Leather Strings to be lower.
- Leatherwork Bench no longer uses the Linen Cloth resource but uses Inferior Leather and Iron Knife Blade instead.
- Corrected recipe unlocks for furnishings and other props, allowing placement in the world when acquired.
- Fixed the advanced Spit Roast that did not contain the basic Spit Roast recipes.
- Fixed available recipes on the Alchemy Distillery to show the correct recipe levels.
- Fixed an issue where Level 16 Winemaking & Brewing recipes contained items only available at Level 24.
- Adjusted leather hide drop rates to prevent progression blocks in Leatherworking.
- Lowered crafting difficulty for Leather Bands, Strings, and Fine Leather to 33, easing progression in Leatherworking past Level 30.
- Rebalanced various potion status effects and adjusted recipe costs.
- Removed some items from the loot tables that didn't have any use in the game.
- Corrected the icon and status effects for "Dry White."
- Fixed the Small Ladder build preview to prevent it from floating in the air by default.
- Resolved an issue causing duplicate entries for Loios Tears Leaves Extracts.
- All chests are now correctly categorized under 'Storage.'
- Removed the 'Salad' recipe for good.
- Improved alignment of crafting recipes for alcohol production.
- Switched Charcuterie and Tailoring XP curves.
- Removed duplicate entries from the Furniture & Props menu.
- Level 41 Arcane Resistance potion now requires a vial in its recipe.
- Fixed inconsistencies in glass recipe progression.
- Renamed "Berserker Mushroom" to "Fly Agaric."
- Lowered the volume of sound effects when crafting.
- Added various new sound effects for crafters.
Combat
- Status Effects now display in player and NPC nameplates.
- Added casting bar for Summon Corpse, Summon Corpse Party, Teleport to Home and Revive.
- Fixed an issue causing Lost Souls to use ranged attacks too frequently.
- Fixed an issue where buffed stamina would still regenerate during regen pauses.
- Fixed an issue allowing Whispering Souls to use ranged attacks while wielding melee weapons.
- Corrected missing sound effects for certain humanoid NPCs when detecting and attacking players.
- Added a notification for the Teleport Home ability (and other abilities blocked by Combat) when activation is prevented by Combat State.
- Enabled spellcasting confirmation by pressing the spell slot key binding a second time.
- Heal spells now skip targets that die during the cast animation.
- Fixed an issue preventing some animals from leaving the area if the player is in an inaccessible location (e.g., on a large rock, in water).
- Resolved an issue where NPCs would pathfind away if a player jumped on top of them.
- Fixed missing spell effect indicators from the HUD unless the player re-logged with their avatar.
- Corrected an issue causing Badgers to hit players twice in a single attack - but don’t pretend it is why they killed you.
- Shield and torch can no longer be equipped together, as both use the off-hand slot.
- Fixed a delay in displaying deducted stamina until the action was stopped.
- Resolved an issue where the player would not reappear at their grave upon revival.
- Fixed duplicated active spell icons on the HUD after zone transitions.
Character
- Fixed an animation issue with a specific head model in the character lobby.
- Updated icons for several wearables to better represent their appearance.
- Resolved texture inconsistencies with Cloth Legwarmers, ensuring they appear correctly on all avatars.
- Improved framerate when players move near multiple NPC corpses.
- Created new textures and effects for Lost Soul NPCs.
- Adjusted metal armor lighting in the character select lobby to appear less dark.
- Fixed an issue preventing the Hide Clothing toggle in character creation from being turned off.
UI
- Fixed the positioning of sliders across the game.
- Fixed an issue that blocks the mouse click on some buttons.
Other
- Fixed several log spam issues to improve performance.