[olist]
Stability
- Fixed a crash on connecting the exit path to a main path for Flat Rides
- Fixed a crash on placing "Zombie Outbreak" flat ride and leaving it idle for a short time
- Fixed a crash on hovering over the queue path near the prefab coaster "Highway Shuffle" in Mission 03 - The Dawn of Impossification
- Fixed a crash on attempting to replace any prefab shops
- Fixed a crash on adding two or more modules while editing a coaster prefab that has already been placed
- Fixed a crash on selecting "No" in the save ride confirmation window for a transportation ride
- Fixed a crash on hovering the preview of the flat ride "Clockwork Carousel" after loading into a saved game during milestone 3 in Mission 4 - An Eye For Details
- Fixed a crash on placement preview for the facility "Luxury Toilet" while the game is paused
- Fixed a crash on attempting to clone the 5 different park entrance prefabs simultaneously us-ing box select
- Fixed a crash on navigating through the help center while viewing all the tips in an order from the beginning
- Fixed a crash on performing "Undo" & "Redo" while impossifying a prefab shop using Mouse and Keyboard
- Fixed a crash on leaving the game idle for more than 1 hour after a maintenance failure in "Ex-ploration Park"
- Fixed a crash on performing undo redo after deleting the cannon module
- Fixed a crash on attempting to delete the pre-placed porta-potties in Mission 03 - The Dawn of Impossification
- Fixed a crash on running safety test for the preplaced coaster on the "Exploration Park" map
- Fixed a crash on leaving the game idle for 45 minutes in the "Exploration Park" map
- Fixed a crash on placing "Copper trash can"
- Fixed a crash on leaving the game idle for 20 minutes with the coaster prefab panel active in the "Exploration park" map
- Fixed a crash on loading an auto save game the "Abandoned Island" map
- Fixed a crash on attempting to connect queue path of placed coaster prefab "Loop the Loop"
- Fixed a crash on using the painting tool "Cherry Blossom" on the "Dragon Nest" map
- Fixed a crash on building a small park and leaving the game idle for more than 10 hours on the "Welcome to Cloudstormer" sandbox map
- Fixed a crash on attempting to select the Ferris Wheel in the "Welcome to Cloudstormer" sandbox map
- Fixed a crash on selecting to connect the queue path of the "Wheel of Love" on the "Dragon Nest" sandbox map
- Fixed a crash on placing more than 60 "Lollipop Fountain" scenery objects
- Fixed a crash on attempting to place the flat ride "Pirate ship" in Mission 7 - A Tale of Two Theme Parks
- Fixed a crash on leaving the game idle for 5 mins after choosing "Continue playing" in the con-gratulation pop-up window in Mission 3 - The Dawn of Impossification
- Fixed a crash on pressing "Done" after constructing a transportation coaster
- Fixed a crash on selecting "payoff' from the loans tab in the park management menu during milestone 5 in Mission 08- Top of the World
- Fixed a crash on consecutively selecting "no" and confirming "yes" to the confirmation prompt undo changes in the coaster editor
- Fixed a crash on attempting change the station size using "X" after performing undo redo ac-tion on gamepad
- Fixed a crash while terraforming by using push terrain in the "Sounds of the Sea" sandbox map
- Fixed a crash on attempting to paint the terrain using "Smooth Limestone" in the map "The Meander"
- Fixed a crash on attempting to connect the entrance queue path to the main path during the milestone 02 in Mission 03 - The Dawn of Impossification
- Fixed a crash on impossifing the "Gyrospin" flat ride during milestone 4 in Mission 7 - A Tale of Two Theme Parks
- Fixed a crash on selecting the cannon module from in Mission 02 - Welcome to Cloudstormer
- Fixed a crash on leaving the game idle after invoking the pause menu for more than 20 minutes in Mission 6 - Taken at the Flood
- Fixed a crash on placing the entrance queue path of the "Wheel of Love" on the "Exploration Park" map
- Fixed a crash on attempting to place the "Ring of Fire" during milestone 04 in Mission 8 - Top of the World
- Fixed a crash on cloning multiple flat rides together that were placed one on top of another on the "A Tale of Two Theme Parks" sandbox map
- Fixed a crash on placing a "candy apple" shop during milestone 4 in Mission 8 - Top of the World
- Fixed a crash when using the node insertion widget in the coaster editor
- Fixed a crash on height adjust while moving camera to ground
- Fixed a crash in Mission 06 when hovering a shop over old Cannon Forge
- Fixed a random crash relating to litter objects
- Fixed a random crash when loading
- Fixed many other random crashes
Performance
- Fixed an issue where the FPS dropped drastically after multiple thousand visitors entered the park on specific hardware setups
- Optimized some fountain VFX
- Setting up limitations for failures & outage VFX
- Optimized animation shadow rendering on medium and high settings
- Reworked group edit mode material to reduce GPU cost
- View Distance now affects the voxel world LOD distances to reduce memory usage on lower graphics settings
- Fixed AA quality being changed when the quality settings as a whole are changed
- Simplified materials and reduced shader memory usage
Save & Load
- Fixed an issue where flat rides lost their custom name on save/load
- Fixed an issue where visitors in the park remain on re-editing a transportation ride after save loading into the map
- Fixed an issue where coasters remains stuck with visitors in it after loading a save game
- Fixed an issue where "Entrance" and "Exit" paths of coasters were deformed on loading after using "Pull/Roughen Terrain" terraforming action around them in any map
- Fixed an issue where struts of some flat rides disappeared after loading a saved game
- Fixed an issue where grass was floating above the terraformed cavity after loading a saved game
- Fixed an issue where the coaster status changed from Open to Closed on loading a saved game
- Fixed some rides not getting visitors after loading a savegame
Balancing
- Tweaked experience reward values for paramedics' duties
- Flattened the coaster costs so that their costs and upkeeps are more consistent
- Added spawn waves for 2nd, 3rd, etc. roller coasters being opened
- Adjusted default fee of flat rides so that they achieve 100% upkeep and 50% profitbaility goal on 75% utilization
Mission 2 - Welcome to Cloudstormer
- Fixed an issue where the goal "Connect the marked attractions and shops to the park entrance using paths" accomplishes incorrectly on deleting the placed path after loading a save game
- Fixing small focus issue in the pitch meeting
Mission 3 - The Dawn of Impossification
- Fixed an issue where visitors are not spawned upon deleting and reconnecting the entrance path
Mission 4 - An Eye For Details
- Changed LOD on some cliffs
- Fixed some water planes
- Added challenge "park entry fee"
Mission 5 - Duel at the Beaches
- Adjusted milestone reward for difficulty balancing
- Added staff impossification hint after received impossification charges
- Added "transportation ride" challenge to the 1st group of unlocked challenges
Mission 6 - Taken at the Flood
- Hiding clouds in the intro and outro
- Staff Endurance is set to two times instead of three times
Mission 7 - A Tale of Two Theme Parks
- Fixed an issue where the HUD disappeared after hemlock's cutscene when the mission was completed
- Adjusted milestone reward for difficulty balancing
- Added shop impossification hint after received pencil charges
- Added a better subsidy for the case that the player chooses the rebate option in the pitch meeting
- Requiring 6 lab expansions instead of 7 in milestone 4 to reduce difficulty
Mission 8 - Top of the World
- Fixed an issue where visitors are stuck near the park entrance
- Fixed an issue where the milestone 4 reward "Free Lab Expansions" is not available to unlock after completing it
- Minor notification fix: Sofia's first comment about platform being built won't be shown if a platform has already been built once
- Milestone 3: reduced check from 95% happiness to 90% to reduce difficulty
- Milestone 5: reduced check from $10,000 to $5,000 monthly income to reduce difficulty
Exploration Park
- Now incrementally enables theme research collections over milestone progress
- Replaced some path segments that were causing pathfinder issues for visitors and staff
Sandbox Maps
- Fixed water issue on "Canvas of Creativity"
- Background cliff material changes and some foliage fixes on "Sounds of the Sea" and "The Peninsula"
- Fixes to background bugs on "Mountain Village"
- Fixed visual bugs in "The Oasis" background
- Disabled contact shadows on the background meshs on "Wind Sculpted Colossus" to avoid black splotches
- Fixed ocean plane in "Sounds of the Sea"
- Fixed black objects on "Emerald of the Ocean"
Gamepad
- Fixed an issue where multiselect mode was activated during path placement preview mode via gamepad
- Fixed and issue where it was not possible to place structures in precision camera mode via gamepad correctly
- Fixed and issue where the game freezes for a few seconds and FPS drops drastically on navi-gating between tabs under coaster selection panel via gamepad
- Fixed and issue with being unable to select the track icon in the coaster editor with a gamepad
- Fixed an issue where "Reasons To Leave" info in the Visitors tab does not update dynamically while hovering over it in Park Management screen via gamepad
- Fixed an issue where the functionality of D-pad buttons are inverted while accessing visitor's thoughts under Park Management
- Fixed an issue with being unable to select an asset in an object group consisting using Gamepad
Paths
- Improved path height adjustment to match the same UX as in the coaster builder by hiding cur-sor and adding moving up and down arrows
- Added "Follow Terrain" setting, replacing it with "Tunnling" setting
- Fixed an issue where path shortening was not working
- Improved path input handling on mouse and gamepad
- Fixed path height adjustment not working on top of water
- Improved path bounding box calculation
- Fixed grid snapping not working on idle path operation
- Fixed path height adjustment arrows now animating in build
- Improvement to paths below overhangs
- Increased path height adjustment speed
- Fixed offset between mouse cursor and path endpoint on inclined terrain
- Fixed accumulated height adjustment offset issue
- Fixed height adjustment arrows on paths remaining after undoing a path placement
- Fixed path segments disappearing after cancelling a path operation while height adjusting
- Fixed path segments disappearing when spamming Shift
- Fixed minimum path length being applied on path segments below low suspended paths caus-ing issues
- Fixed an issue where it was not possible to connect a path towards the path of the park entrance
Placement
- Add/remove and invert now also work with box selection.
- Added the ability to start placement actions like Move and Clone immediately in Precision Placement mode
- Added Grid Opening Styling for Placeables
- Added remember scale setting
- Added a scale randomizer functionality
- Fixed object scale reverting back to 100% on moving and cloning
- Removed non-working options from foliage
- Enabled the placement options Object Stacking, Surface Angle by default
- Added functionality to retain chosen filter settings when closing placement menus (until the end of a game session)
- Fixed an issue with being unable to select some structures after placement while in precision camera mode
- Fixed an issue with being unable to elevate objects in "Precision camera" via gamepad
- Fixed an issue where modular structures fail to snap to each other on the map "Nature Heav-ens"
- Fixed an issue where "Path Width" option is greyed out in placement settings for exit paths af-ter placing entrance queues of rides
- Fixed a graphical corruption during placement preview of some modular structures and scen-ery objects
- Fixed an issue where the "Object Collision" error message is displayed on attempting to place any object group with "Scenery object" or "Modular Structures"
- Fixed an issue where grid width lines are not displayed properly for assets
- Fixed an issue where all "Archway" Scenery Objects incorrectly snaps to paths
- Fixed an issue where some assets disappear while performing the undo/redo action during its preview
- Fixed an issue where prefab shops multiply after multiselecting one and cloning them
- Precision gizmo components are now always aligned towards the camera
- Fixed a bug where structures are placed when short pressing on the precision widget
- Fixed precision widget highlight bug
- Fixed terrain deformation under various buildings on placement
Groups & Prefabs
- Fixed an issue where objects and visitors were incorrectly displayed as object group
- Fixed modular structures becoming greyscale when changing materials while in group edit mode
- Added an Object Group Content Limit of 2500
- Fix for translation gizmo not being available in edit mode
- Fixed placement gizmos appearing black and white in group edit mode
Undo/Redo
- Fixed an issue where the cannon module was visually deformed after performing undo func-tion
- Fixed an issue where the undo/redo function is not available after entering the ride camera mode while in coaster editor
- Fixed an issue where object group assets revert back to single asset on performing undo/redo after demolishing the object group
- Fixed an issue where terraformed land does not restore after performing undo/redo while in track placement
- Fixed an issue where incorrect cash amount is added on performing undo/redo for a coaster prefab
- Fixed an issue where the last track segment is missing after changing the station size below 5 and performing undo/redo
- Fixed an issue where the camera snaps on to the tracks in precision mode on performing Un-do/Redo
- Fixed an issue where undoing the demolish of a coaster would not make it accessible for visi-tors again
- Fixed undo/redo failing to function after demolishing any DLC asset followed by undo/redo
Coasters
- Changed the default and max train size of the wide coaster so that there are less cars in the train to improve profitability of wider coasters in general
- Fixed an issue with being unable to navigate and select certain settings of some modules via gamepad
- Fixed an issue where wide coasters went under the terrain during placement preview on select-ing move/clone option after save/load
- Fixed an issue where track placement mode exits when ghost train test fails during track placement preview
- Fixed an issue where Off-Rail tracks were not reverting back to "Normal Tracks" on raising height
- Fixed an issue where cannon tracks are not properly connected
- Fixed an issue where the tracks of the coasters are visually broken in the preview while chang-ing the height
- Fixed an issue where the station is deformed after performing undo redo while in change sta-tion size preview
- Fixed an issue where the test ride of the prefab coaster "Highway Shuffle" fails on toggling the "Supports"
- Fixed an issue where cloning a coaster does not reset the cloned coaster’s maintenance to de-fault (100%)
- Fixed an issue where the tracks connected to the cannon module is visually misaligned in coaster movement preview
- Fixed an issue where visitors get stuck in the queue of the a coaster on exiting the "Coaster Ed-itor" mode while visitors are onboard
- Fixed an issue where the "Out of Order" hook gets fulfilled on using "Off-rail" tracks
- Fixed an issue where the track fails to snap to the station after placing the last node at a high elevation from the station
- Fixed a bug where the motorcycle car style on the wide and wild mouse coaster wasn't using the right visitor animations
- Fixed the highlighter in the place prefab panel disappearing after selecting any prefab in the coaster editor
- Fixed cases of visitors standing in seats of coasters
- Fixed an issue where transportation rides with multiple coaster stations would incorrectly open
- Fixed multiple exploits when modifying existing coasters
- Fixed an issue with the elevator module turning negative when it is placed close to the terrain
- Improved first person coaster ride camera
- Fixed an issue around visitors getting stuck after adjusting transportation rides
- All wide coasters will have the duck cars by default in celebration of the Bloody Quackers community coaster
Shops & Facilities
- Fixed the work mode being affected the the "Sync All" option
- Fixed the upkeep cost of the PAC-MAN Souvenir Shop being zero
Park Management
- A system now ensures a more even distribution of visitors across the rides in the park depend-ing on visitor preferences and ride utilization
- Improved cleanness fluctuations having a growing impact on the Appeal calculation
- Removed most/least sold items info
- Fixed critical happiness leave park visitor goal spam
Visitors
- Implemented "running" behavior on visitors who will now run to the first ride they visit, newly opened rides and depending on certain needs conditions
- Improved cases of sliding visitors during transitions into and out of queues
- Changed the wording of the ride queue full thought to be more precise on the fact that the queue path should be longer
- Fixed an issue where rides were not being recognized by visitors under certain conditions
- Fixed an issue where visitors were stuck on the entrance path of flat rides after attempting to replace it
- Fixed an issue where visitors were stuck at random locations near shops or rides, preventing others from moving in the map
- Fixed an issue where visitors enter the flat ride through the exit path upon deleting and placing a new flat ride connected to the deleted ride’s path
- Fixed an issue where incorrect info on visitor needs is displayed on selecting any "Reasons" un-der the visitor's tab in the Park Management menu
- Fixed an issue where visitors do not use the intersection path if the original path was deleted even though it looks visually connected
- Fixed visitors walking to odd locations to enter a ride queue
- Fixed visitors walking up and down on shop queues and ride exits and getting stuck
- Fixed visitors considering a transportation ride only as a normal coaster
- Fixed visitors occasionally puking shortly after entering the park
- Fixed multiple instances in which visitor would spam the "cannot reach ... anymore!" and visi-tors getting stuck
Team Goals
- Fixed an issue where team goals did not trigger after completing ones associated with any of the three characters
Staff
- Fixed an issue where impossified entertainers are stuck in the t-pose after swapping the staff while in the first person staff camera
Camera
- Fixed an issue where the camera clips into the ground while panning down in certain maps
- Improved precision rotation with mouse
Help Center/Tutorialisation
- Fixed an issue where the incorrect image was displayed in Help Center for "Entertainers" under "Staff"
- Added tips regarding item trends, transportation ride and shop work modes
Scenery Objects
- Fixed an issue where some scenery objects are not selectable after placement
- Fixed an issue where the animation for "Speaking Mirror" scenery object is missing
Color Customization
- Fixed an issue where color customization was not work for animatronics
- Fixed an issue where customized colors on scenery objects and shops change to default color while in preview mode
- Fixed prefab textures not being saved
Impossification Mode
- Introduced different icon colors depending on the impossification items
UI
- Fixed an issue where the button callout for Up/Down was missing in precision mode
- Fixed an issue where no confirmation pop-up is displayed when deleting objects via demolish mode
- Added Icon for Teamgoals with High Five
- Improved park level display
- Improved time stats
- Fixed name display in shops&rides screen
- Updated coaster current accident
- New Icon for Shop Attractor Tab in Detail Panel
- Small alignment adjustment for Staff Impossification detail display
- Button for choosing the entertainer's costume is properly clickable now
- Added a Delete icon for savegame entries
- Fixed the invert axis settings to work with gamepad
Visuals
- Fixed broken LODs on lower view distance settings
- Added the level Up VFX for the entertainers
- Added Impossification VFX for the staff members
- Fixed positioning of items in the vending machines
- Fixed flat ride placement preview's lights not reacting to the time of day
- Adjusted puke cloud material to react correctly to the environment lighting
Audio
- Fixed an issue where audio corruption occurs when multiple FRs encounter catastrophic failure
- Fixed coaster SFX spamming
- Adding fork module event
- Fixed volcano VFX audio setup (correct loop behavior and spawn time of audio particle)
- Optimised Voice limitations
Content
- Added the Bloody Quackers Community Coaster
- Added several tags in preparation of the sharing feature
Other
- Updated credits
- Localization update with miscellaneous localization fixes