Hey explorers! This latest build we focused on updated the AI for the Proteus 2 creatures.
Using the Snubs Larvae as a template, which has been heavily tested, we migrated this system over to many of the existing creatures. So far, the results have been fantastic.
New AI Benefits
[olist]
Change List
Added - Crab Monster movement, attack and death animations
Added - Gnat movement, attack and death animations
Added - Arachnoid movement, attack and death animations
Added - Elida movement, attack and death animations
Changed - Arachnoid has been migrated to physically based AI system
Changed - Gnat has been migrated to physically based AI system
Changed - Crab Monster has been migrated to physically based AI system
Changed - Parasyte has been migrated to physically based AI system
Changed - Elida has been migrated to physically based AI system
Fixed - Much improved ragdoll effects when killing any creature
Fixed - Wall and Fence system sequentially building
Fixed - Engine sound on Hovercraft
Fixed - Redicle tool progress meter sometime displaying while in a weapon mode
Fixed - Melee weapons no longer use durability when fighting or skinning creatures
Next up we'll be tuning the frequency of creature spawns and then moving onto creature refactoring for the other planets. From there, we'll be migrating the OMPAs and other robots to the physics AI system, along with cleaning up defense systems like turrets and shields.
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-Brian
"My battery is low and it's getting dark."
-Opportunity Rover, final transmission