That’s why in today’s update we bring you a new revision of the economy. We want to make the economy management interesting, but now the recurring income will allow you to take your progress with the missions more calmly, to provide a rhythm adapted to your strategy and management style.
Improvements
- We have updated the values for income and expenses to achieve a more adaptive balance.
- We’ve removed the limit to sell stock to providers. Now, if you have a self-sufficient resource production, you’ll be able to sell all your surplus generating more income than before.
- We’ve increased the speed of the simulation for the x3 Speed Mode so you can speed up the moments of downtime,
- Added a new bankruptcy window, allowing you a last chance to apply for a maximum of 2 loans with the banks you’ve unlocked in the map, before giving up the game.
Bugfixes
- Fixed a bug that didn’t update the range of the watchtowers when upgrading them to a higher level.
- Fixed a bug where the game would reset the progress in all missions if the player went bankrupt with missions in progress.
- Campaign: Missions in progress now have a tooltip displaying the complete message log, in case of having received messages from the front.
- Fixed a bug where Charlie’s missions incorrectly displayed the “ANY” class icon in the tooltip.
- Changed mission 2 of the campaign to ask for an Explosives Engineer instead of a Spy.
- Fixed a localization error in the tooltip about why a soldier can’t be specialized to a lower tier class.
Coming soon
And now, more important announcements! As you can see, we are still working on One Military Camp, but we are not just fixing bugs... Today we also present you a new roadmap with some of the content that we are working on for the coming months.
We can’t give you exact dates yet, but if you want to know more, you can stop by our Discord server and ask us ;)
Original Soundtrack available now
We would also like to announce that One Military Camp’s soundtrack is now available on Steam. It includes the 15 tracks present in the game, composed by Sergio de Prado and are available both in MP3 and FLAC.