Injury system
For attack damage, it is now divided into partial injuries, and the level of injury is divided into two types: external injury and infectious injury
Each type is divided into three levels, and the negative effects it brings increase with each level,
Players can have more choices in situations where resources are scarce, so they need to use the corresponding
I need to go for treatment.
More types and levels of pathological conditions have been added to the list of illnesses, which are influenced by character attributes
There are more symptoms coming. For example, conditions such as hypoglycemia and depression can be treated with corresponding levels of medication
Treat and ensure that there will be no recurrence of illness after using the medication for a period of time. All illnesses have corresponding symptoms
One or more drugs can be used for treatment.
At the same time, more drugs have been added, allowing players to smoothly transition through different stages and increase
Add the quantity of drugs and a variety of drug types, which can be combined and used according to players' preferences.
Optimization:
- Adjustment of electric saw power consumption
- Vehicle fuel consumption and collision injury adjustment
- Adjustment of wind turbines, composting bins, and odor bait skill trees
- Honey added to merchant list
- Arrows, grenades, and Molotov cocktails added to the searchable items list
- Special loss of health adjustment in leisure mode
- Delete full screen settings