Additions
- Added cvar "sv_ng_zombie_loot", controls whether or not NG zombies can drop loot
- Added support for randomized objective chains in challenge mode
- Ruleset: Added "rs_cvar" command, applies a cvar in ruleset context
- Workshop: Added command "workshop_list", prints a list of installed Workshop maps to console (dedicated server only)
Changes
- Don't play pills tune in challenge mode
- Updated the localization files
Fixes
- Fixed "Changes to DispatchSpawn() breaks server plugins" (#1246)
- Fixed "Downloading map from workshop screen goes away" (#1220)
- Fixed Gene Therapy not ending the pills tune while infected
- Fixed "lisa" and "tammy" zombie models having zeroed out bounding box (#1226)
- Fixed "Max. players setting on Create Game dialog is unrestricted" (#1248)
- Fixed missing physics meshes on zombie models (#973)
- Fixed "Player stuck when trigger_progress_use is killed" (#1245)
- VScript: Fixed "Constants are incorrectly defined" (#1243)
Maps
nmo_boardwalk
- Added few cubemaps
- Added missing soundscape entities
- Fixed a bug when placing ammobox near machinegun would prevent it from further using (#1249)
- Fixed broken occluders
- Fixed more misaligned textures
- Tweaked navigation
- Tweaked spawn timers to make manning the first MG more viable solo
nmo_broadway2
- Removed forced vignette effect
nmo_cabin
- Added dialogue captions
- Removed forced vignette effect
nmo_quarantine
- Fixed misc. errors
- Rebuilt cubemaps
nmo_rockpit
- Added missing LDR reflections
- Added more flashlights
- Replaced propper textures (resolves #1244)
nmo_suzhou
- Fixed "Players respawning in the water on nmo_suzhou in casual mode" (#1177)
- Fixed "Stuck in the gun store" (#1227)
- Fixed "Suzhou's tire fort explosion too large / damage goes thru wall" (#1188)
- Fixed word "find" not being capitalized in objective description
- Tweaked navigation
nmo_toxteth / nmo_toxtethdark
- Don't fade in on world spawn
- Removed forced vignette effect
nmo_underground
- Added 1 clip
nmo_zephyr
- Fixed invisible brushes blocking zombies (resolves #1204)
- Tweaked clips and navigation
nms_arpley
- Removed forced vignette effect
nms_drugstore
- Added more obstructions near zone B
- Adjusted navigation mesh
- Fixed drugstore roof edge
- Fixed some zone C cover props missing
- Fixed trailer clip
- Fixed weird floor specular inside drugstore
- Fixed wrong ambulance skin near C
- Fixed zombie stuck-spot in alley near zone B
- Fixed zombies stuck spot near C
- Fixed zone C fire showing through the wall
- Made ladder easier to use inside Furniture Outlet
- Removed forced brainstem
- Removed unused parallax cubemap brush
nms_midwest
- Fixed "nms_midwest infinite player respawn during extraction" (#1124)
- Fixed "nms_midwest won't change after completing a map" (#1123)
- Fixed midwest_tension music not playing
- Fixed supply drop not smashing body
- Tweaked clips and navigation