![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/43752673/9605bc4a0bbb3f87b00fbe9b897f6712eb8ede26.jpg)
List of changes:
- Units assigned to "collect resources" won't ignore enemies anymore; instead, they will try to fend them off and avoid taking damage.
- Units assigned to "attack enemies", equipped with ranged weapons, will prioritize attacking enemies and their lairs from a distance.
- Units assigned to "attack lairs" will no longer ignore enemies. They will engage in combat with them, and attack from a distance if equipped with ranged weapons, and try to avoid taking damage.
- Units assigned to "attack lairs" won't just stand in the lair dealing damage to it, but they will try to destroy it, avoiding damage themselves.
- Units assigned to "attack lairs" will try to attack lairs from a minimal distance, ensuring they remain no closer than their combat skills allow.
- Added extra sorting buttons for body parts in the inventory.
- Added hotkeys for spell usage.
- Increased the effects of many artifacts from the treasure trove.
- Fixed an issue with the inability to start the run when combining 2 artifacts.
- Fixed a rare issue with losing the earned gold from runs after exiting the game.
- Fixed other minor issues.
Also, we’re happy to let you know that Steam Community Items for Necrosmith 2 are already available. Thank you once more for your support and feedback, by which the game is becoming much better!
Check out the amazing bundle of Necrosmith 2 & Maniac, a rogue-lite crime action game in which the world goes against you, and your insanity creates chaos:
https://store.steampowered.com/bundle/40394/Unalive_Em_All/