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Hi all!
As mentioned in our last communication we reviewed and monitored your concerns and feedback and have now deployed the patch 1.2 that will correct most of your issues.
We are still investigating the minion's lack of autonomy and this issue will be corrected early next week following some testing from our team this weekend.
Thanks again for your patience & support.
Please find the detailed patch not below :
Crashes
- Added securities to avoid some crashes.
Blockers
- Drows go on a strike and want more torture but have a cell each to torture themself
Campaign 5.4:
- If you fire the executioner before the adventurer enters the Dungeon, it will create a blocker
- The UI disappears when the prisoner is freed.
- Blocker in chapter 5.3 in the Polish version
- Teleportation cannot be cancelled.
Texts and UI
- Incorrect texts for unlocked Laundry (bathroom), Mudwash (bathroom).
- Some corrections to spelling mistake.
- Fixed missing lockey for demons in cultist ui
- New texts added for better understanding
- Credits updated.
Balancing
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- Campaign 6.1: After placing the circle of invocation, the player has no corpses to invoke
- Price of props unlocked with the Warlock victory.
- Minions try to get paid in a treasure room with less waiting instead of all waiting in one place.
- Better balancing for bonus job for raids.
- Cooks gain more experience when they work.
- Updated NASCRAC formula.
- The card table is never used by minions or clients
- Updated minions' experience problems
- Updated experience required to level up adventurers.
- Raid: reduced prop/relic/grimoire drop-rate
- Fixed self-torture duration for drows
- Fixed undead troll health pool
- Fix banker experience gain
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Unlocking
- Having 1 human cook grade 6 doesn't unlock both dessert buffet (Cantine and Tavern)
Miscellaneous
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- Retrocompatibility for saves.
- Error when sending Dwarfs on raid while they paying salaries.
- Fix a zFight with carpets.
- Wrong localization of Ahokd Caves Raids.
- If you free an adventurer from his cell, he becomes not targetable.
- Fix a memory leak.
- Errors on loading with VFX
- Prisoners can escape on their own.
- Executioner stay in place if asking to lock up too many minion
- Camera centering does not take into account the opened windows
- Fixed eat states not removed when sending a minion in raid while he was eating.
- Some skeleton adventurers don't have bodies.
- Authorized vampire to use shower.
- The Zombies are not alerted when there is an incursion
- It's possible to teleport spellcaster even if they're striking or waiting for their salaries
- Fix SSAO and Blur
- Error when minion die
- Fix an issue about spies
- Alterations (like Fracture) have no impact
- Fix theme forgotten for adventurers' faction
- Enemies stole energy astral although they failed
- Reivax sits in the chair.
- Minions freeze after putting beds in dormitory.
- Adding a failsafe.
- Cancel when close the popup + fix construction prop grid first appear causing fps drop
- Undead animations are broken after loading a save
- Campaign 5.4: there is no notification to stop the torture for the quest.
- Fix palantir prefab's LOD
- Minions on the bridge are duplicated
- Adventurers are stacked at the entrance of the dungeon.
- Fixed error when launching game
- Fix start language
- Fixed bankers staying on treasure room counters if minions are in raid
- Removed deprecated relics from raid consequence
- Some fixes on builder
- Fix construction scrollbar sensivity not initialized, don’t reset foldout state when reopening construction
- Do not give obsolete relics when a player win a raid with one in the rewards (save)
- Youclidh effects: adventurers never die when the relic is exposed in the floor where the fight happens. Minions attacked by Golbargh at floor 5th never die in the same way and the Golbargh is never calmed down.
- Fix an issue about Petipani.
- hypocrite oath only affects allies.
- Tropiko: tavern consumption fixed
- Fix for the adventurer's level to 1 when TUTORIAL_DUNGEON_AWARD relic is exposed
Relics:
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