H-Hey Master.
As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below!
- Added gamepad controls (we still recommend playing with a mouse and a keyboard).
- Added an “unlock all” option when creating a new sandbox dungeon.
- Fixed a bug that prevented salary payment while the camera was focused on another floor.
- Zangdar will no longer fire you for no reason.
- Fixed a bug where minions would freeze since version 1.3.
- Fixed a bug where minions would freeze after a spellcaster teleport.
- Fixed a bug where minions would freeze after starting an incursion.
- Fixed corrupted saves since version 1.4.
- Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír.
- Fixed a bug preventing objects from being built inside rooms.
- Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
- Fixed a bug that prevented players from sending minions into raids.
- Fixed a bug that prevented the player from sacrificing or firing some minions.
- Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
- Fixed a hard-lock that randomly locked the game when sacrificing a minion.
- Fixed a bug that prevented the player from recruiting a cook during the tutorial.
- Fixed random crashes when saving the game.
- Fixed random crashes during incursions.
- Fixed tutorial on freeing prisoners.
- Fixed texts about the elf faction's raids.
- Fixed game-over screen.
- Fixed some texts overflowing from windows.
- Fixed text of objective 3.3.
- Fixed raid appraisal window not showing every minion initially assigned to the mission.
- Fixed typos on several texts.
- Carpets and Dividing Walls effects corrected.
- Text colors in market window corrected.
- Updated stairs icons.
- Updated teleportation window.
- Updated the tavern’s window to clarify its inner workings.
- Added a new help text on the recycling button (undead invocation).
- Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
- Added a new help text clarifying the inner workings of the tavern (tavern room).
- Added a text indicating when the maximum amount of a resource is reached.
- Added a new emote when prisoners reach their tipping point.
- Added an indication of current dungeon stocks in every stock object’s window.
- Removed a superfluous notification linked to the compost resource gauge.
- Rewrote traits indicating food preferences for clarification (added new ones when missing).
- Updated difficulty options in sandbox mode.
- Changed unique minions unlock conditions in sandbox mode.
- Guards spend more time in their room when they have nothing else to do.
- Dirtiness propagates less quickly in corridors.
- Vampires eat less often.
- Elves fall into traps less often.
- Minions select in priority rooms on their floor.
- Fixed the domestics' behavior.
- Raised the amount of gold rewarded by raids.
- Raised damages dealt by status effects.
- Raised the amount of intel resource generated by torturing adventurers.
- Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
- Lowered the rate of propagation of the “dynamo” status effect.
- Lowered patience gained by Zangdar from having a prestigious room.
- Stopped the moral loss of minions when they discuss.
- Stopped the moral loss of minions when they request healing.
- Fixed a bug that allowed objects to be placed on reserved spaces.
- Removed a lot of reserved spaces on decorative objects.
- Fixed a lot of soft-locks and crashes when constructing.
- The Anti-Prophetic Containment Cupboard is now a specific decoration.
- Fixed many visual glitches.
- Fixed door placement.
- The Grade 10 VFX is now only displayed on Grade 10 minions.
- Added missing animation on spies.
- Fixed invisible clients in tavern.
- Fixed plenty of bugs linked to the spell casters’ teleportation.
- Necromancers cannot collect bodies while a fight is in progress anymore.
- Fixed numerous bugs linked to minions waiting for their salary.
- Fixed cultists’ behavior when the player asks for a sacrifice.
- Fixed duplicate trait on minions returning from raids.
- Fixed demons born of the sacrifice of dwarves.
- Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
- Fixed a bug that caused artisans to become dirty quickly.
- Fixed a bug preventing minions returning from raid to benefit from relic effects.
- Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other.
- Global optimization.
- Updated credits.
- Some occasional cases of saves not loading properly.
- Some occasional cases of rooms staying “under construction” indefinitely.
We thank you kindly for your patience (and your restraint in inflicting whiplashes).
Your humble servants.
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/