Just dropping by to provide a brief update on some changes we've made to combat. The changes are mainly centered around the usage of stamina/energy during combat, or when sprinting or dodging.
Stamina is based on your current Energy, and is drained when sprinting or performing combat actions. After a short delay, it starts to regenerate. You will also now face the mouse when in combat and attack in the mouse/stick direction instead of facing the closest enemy. Enemies also move slightly faster when trying to get in attack range.

The goal here is to prevent the easy spamming of attacks that removes all thought/effort from combat, while also making managing your energy level more important before engaging in fights.
If you're not into these changes, don't worry! They do make combat more challenging, but you can easily turn them off in settings.
While we have much more planned, this is a first step toward improving the combat experience in Mirthwood - and of course - we always have an ear out for your feedback.
Once more, we recommend joining the Discord! It's the best place to get a peek at upcoming content, provide feedback, submit bugs, and just hang out with the community.
Patch 1.0.30p2:
[list]
# Don't use stamina to sprint while mounted
# Allow actions when at max energy (for low max energy)
# Only use stamina for blocking when an attack is blocked