In the Sewers of Barloque, Roq the Dark Blade waits...upon entering a shadowy corner, the home of the Assassin's Circle, you'll be greeted by a sign:
Are you a true assassin, able to use guile, stealth and deception over brute force? Do you have the stomach to stick a dagger between the shoulder blades of a friend, a guild mate, or a lover? Be warned, this game is only for the elite, and if you are not paranoid now, you will be.
Further...
If you join the proceedings, you will be given a dagger. Eventually, a name will appear on this dagger. Your goal is to attack and kill this person, but only with this dagger.
+ Someone will also have your name on his dagger. Once you learn who he is (most likely when he attacks you), slay him with your blade (and only with your blade). Do not attack anyone else with your dagger.
+A winner is declared when there is only one combatant left in the Assassin's Circle.
+ The black blades do not do their damage to the body, but rather to your target's soul. In the hilt of the dagger, there are four gems set. For each hit that you take from a would-be assassin, one gem extinguishes itself, showing the damage done. When all four go out, you die, and are expelled from the game. These gems heal back at a rate of one every five minutes.
+ The paltry teachings of the weapon masters have no effects on your ability to wield the black dagger. All are equal in this contest, and have equal proficiency with the daggers.
+ I laugh at Shal'ille's protective magics. While wielding a black dagger, you may attack your targets nearly anywhere. Be warned, though, for it also means that you, as well, are vulnerable.
+ True assassins are also above the law. While wielding the dagger, you will find that you are not troubled by such nuisances as safeties or outlaw/murderer flags. Be warned, though, that should you use any weapon other than the dark blade, even to defend yourself, you have to take normal consequences for your actions. Spells also have the same consequences, whether you wield a blade or not. Keep your safety on if you wish to avoid accidents.
+ Assassins should have honor. Many wannabes do not, so the blades will divert their attacks from those that are incapacitated by spells. Also, magical means of stealth will be stripped from you after you successfully strike your victim.
+ Note that killing your target with means other than a black dagger will not expel him from the game.
The same magic that makes a black dagger so deadly to whoever's name is inscribed upon it also makes it very fragile should it hit anyone else, whether they are in the game or not. There is a chance that your blade could shatter, should you hit someone who is not your proper target, and if this happens, I will expel you from the game. There is one exception: you can (and should) use the black blade to defeat and kill whoever's blade bears your name.
+ Worry not about death by blade. I have a compact with Qor, and therefore the cost of death is lessened should you die by dark blade.
...
The next several active rounds of the Assassin's Circle will feature a prize to the winner ranging from the following:
- * Shillings - the darker the blade, the better!
- * Masks - to hide your visage...
- * Extra Durable Weapons & Armor
- * Bloodstained Weapons & Armor -
- * Heartstones - needed to decorate private rooms, add storage chests and cast high level spells like *Shadow Rift* (a portal for evil mages) and *Bond*, a multi-caster chanting spell that permanently bonds an item to someone so they can never lose it
- * Rare Bottles of Dye to redeem for a piece of gear or your hair
To enter:
~ Go to the City of Barloque and enter the Sewers
~ Go northeast and travel through a narrow tunnel until you reach a ledge
~ Jump across the ledge by running: there'll be a small wooden door in the ceiling to the left of you
~ Open it and find the shadowy corner and Roq, read the signs, tell him "advertise" and "blade" if you wish to join and get notifications!
~ Happy Hunting and Have Fun : )