News Liste Meridian 59

The Assassin Circle
Meridian 59
09.06.23 22:44 Community Announcements

Event Summary:

This weekend's Assassin Game from Roq will feature a prize for the winner, runner-up and whoever gets the most kills!

To join, visit Roq in the Sewers of Barloque.

Read all of the instructions on his sign posts!

You may join with up to 2 characters per player ~ this will be checked before the game begins - if one of your kills is your own character, it won't be counted towards the "most kill" prize.

The game may last anywhere from 2 days to a WEEK depending on how active. I'll be manually adding players up to tomorrow to make sure everyone who's interested can get in there!

Have Fun, Be Kind & Happy Hunting, Assassin's!


Note: Below is the official post for this event as posted in Meridian 59 today by "Roq" the Master Assassin (in character)

May you suddenly feel a little tougher...



"A new Assassin's Circle shall be initiated shortly."

This weekend's Assassin Game will feature a prize for the winner, runner-up and whoever gets the most kills.

Do not pester me or anger me with delusions of grandeur, dramatics, and specil requests - this is, after all, just a 'game' - keep your spirit of sportsmanship above all.

The Assassin Game is not for Dueling, but for Manipulation. I will throw you from the game personally if I find your style is too agressive, or too lax. You must kill and return to the shadows to impress me.

To join, visit me now in the Sewers of Barloque.

You may join with up to 2 "Aliases" ~ you know of which I mean, so do not test me with silly questions.

This will be checked before the game begins: if you must "kill" one of your own aliases in the Circle, it will not count towards the special prize I'll be giving for the Assassin with the highest score.

Enjoy the game, my Assassins. Now, entertain me.

Roq the Dark Blade
[/i]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





A Meridian 59 Story...


**********




You open the door and walk through.

The dream always begins the same way. You hear a creak and shuffling behind you as the door closes. For some reason you feel paranoid of it being any louder. Were you being followed? It feels like you are. Your head still hurts and you don't want to open the little door and go back and chance it. The torch on your side still has some cloth left, the oil pungent, wafting up to meet your nostrils, the smell of the salty sea. That unforgettable smell from your past, the place you also live. You don't remember it's name.

You're almost there, the place you're supposed to be this time in the dream place you keep coming back to.

You don't remember how you knew where the door would be, but it was above you head this time. You hear rushing water somewhere nearby. Droplets come down from the ceiling, and there's water glistening on the dark brick walls. Your eyes can see just enough.

On the old sign barely visible in the darkness of the sewer tunnel Roq calls home, a scrawling script says, "An Assassin's Circle will be starting in relatively short order. I am currently accepting would-be assassins..."

You go to the figure as it floats from one end of the room to the other, dancing around you in the shadows that are so dark as to be blinding.

You have been here before.

"Blade", you whisper. You would speak louder if not for the choking darkness paralyzing your body.

Roq tells you, "Here is your blade."

Roq tells you, "Say 'blade' to get a weapon for the next game. Say 'quit' to hand your blade back in. Say 'advertise' to be told when a fight starts. Say 'no advertise' if you do not wish to be informed of current developments."

You slowly step out through the wall of shadow separating the mummified and cloaked figure with its glowing red eyes from the rest of the tunnel. A wall of complete blackness, your feet now entering the red and orange glow of the torches lining the moss and mud lined walls.

This tunnel is old, older than the city of Barloque, you can feel it, and smell it - the coldness hasn't been filled by the warmth of human breath. Other things breathe down here.

The torch light is welcome, but you hesitate as you reach for the iron latch on the floor, back to the large aqueduct connecting A Shadowy Corner to the Sewers of Barloque.

You forgot the rules.

You turn and there it is, centered before you, on of the signs, just like you remembered.

It reads, in thick black ink:

"rules of the game"

Then, smaller: "Are you a true assassin, able to use guile, stealth and deception over brute force? Do you have the stomach to stick a dagger between the shoulder blades of a friend, a guild mate, or a lover? Be warned, this game is only for the elite, and if you are not paranoid now, you will be.

I'd strongly advise you to read all five of the signs in these chambers. You not knowing the rules of the Assassin's Circle is not, ultimately, my problem...."

~~~~~~~~~~~~~~~
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