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This is Megaquarium's most ambitious expansion to-date, chock full of popular elements from previous expansions plus loads of brand new features including a five-level campaign.
Later in the post I'll be touching on a couple of the key ideas for this expansion, but for a top-level rundown head over to the store page.
Remember to wishlist so you'll be notified when it goes live! ːsteamhappyː
https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/
The expansion will be priced at $13.99 (or your regional equivalent) and will launch in mid-October on both GOG and Steam.
As usual this expansion will be launching alongside a big upgrade to the base game with improved UI, animation and rebalanced gameplay. More on those another time.
Two for one!
In Deep Freeze we've added two unique biotopes unified by a central frozen theme. On one side you have the abyssal animals. These are deep ocean species that dwell in the perpetual darkness.
On the other side we have the aquatic polar animals who need a special enclosed polar dome supported by racks of compressors and air-conditioners!
Each type of habitat has specific design challenges associated with it. However, there are some core mechanics that reach across. The result is varied gameplay with a unified theme.
Giving me chills
I love coldwater animals and in this expansion I'm delighted to fill out the roster with some amazing species. Every single animal in Deep Freeze requires cold water.
But we've not stopped there. Many of the animals from the deep ocean and polar regions don't just need cold water, they need it to be positively freezing! That's where the 'Superchilled' requirement comes in.
More to come
During my playtesting I've really loved how much variety Deep Freeze adds, especially when combined with the other expansions. It's possible to build a truly MEGA-aquarium!
There is so much to talk about with Deep Freeze, over the course of the next few weeks I look forward to revealing more features and details.
To make sure you don't miss a thing, click the 'follow' button under the trailer on the main store page and at the top of my developer page.
Until then,
Tim Twice Circled