:cool_lif:
Patch notes (ver. 1.3.6.0):
New features and tweaks:
- You can no longer ‘Apply a poison’ to 1.5H swords(56)
- Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
- Horses also receive damage from impact
- Cavalryman 90 level bonus from unsaddling is working properly now
- Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
- Added duration (2 seconds) for ‘Inspect’ ability (id=208)
- Marble and Slate roads can now be terraformed
- Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
- Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26
- Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
- Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
- Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38
- Sling Accuracy reduced from 1.4 to 1.9 (less is better)
- Sling Stone Damage multiplier reduced from 3.7 to 3.4
- Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
- Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
- Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
- Scimitar Thrust damage multiplier increased from 1.3 to 1.35
- Falchion Thrust damage multiplier increased from 0.92 to 0.98
- Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
- Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
- Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
- War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
- Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
- Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1
- War Pick Swing damage multiplier increased from 1.2 to 1.31
- Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
- Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1
- Bardiche Swing damage multiplier increased from 1.28 to 1.5
- Broad Axe Swing damage multiplier increased from 1.36 to 1.6
- Glaive BasePrefireAnimTime decreased from 1.3 to 1.2
- Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
- War Scythe Swing damage multiplier increased from 1.36 to 1.41
- Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0
- Spear BaseRecoilAnimTime increased from 0.8 to 0.95
- Boar Spear BaseFireAnimTime increased from 0.7 to 0.8
- Lance Damage multiplier increased from 1.8 to 2.0
- Jousting Lance Damage multiplier increased from 2.4 to 2.65
- Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65
Horses:
Ranged
Melee
Bug fixes and optimizations:
- >
Minor visual fixes
— The team