Hello, Legionaries!
We're excited to share a practical guide detailing the Mission Modifiers incorporated into Last Train Home. If you haven't noticed, you can now adjust Information Sharing, Loud Noise, and Proximity Awareness distances and intensify enemy behavior this way. Tinkering with these settings will make the gameplay more challenging and force you to try different mission approaches.
However, there are some implications you need to consider. In this article, you will learn about the areas influenced by these modifiers and a tip on configuring them effectively.
Loud noise
Loud noise is one of the primary methods of enemy perception. It always comes from a specific source (e.g., in the case of a rifle, it is where the shot came from) and is heard by everyone within a particular range. While this range is set to 100 %, it equals 36 meters. Setting it to 200 % means all units within 72 meters will hear the shot and run to investigate this place. A question mark is displayed above their heads in this state.
Information sharing
When enemies enter a combat state, indicated by an exclamation mark above them (signifying their engagement with the player's forces), they signal nearby comrades within the information-sharing distance to join the fight. This range differs among units but averages around 25 meters. Doubling this value to 200 % means that when an enemy initiates combat, they rally their allies within a 50-meter radius. However, specific units, such as officers, can alert reinforcements as far as 70 meters away.
Proximity awareness radius
The proximity awareness radius is represented by a small red circle that surrounds the enemy soldier when hovered over. Within this circle, enemies will immediately detect the player's units, even those in concealment. Typically, its width averages around 2 meters. Doubling it to 200 % generally expands it to 4 meters. Consequently, executing a stealth kill becomes unfeasible without additional abilities.
Facts to consider
- If set to extremes, loud noise, and information-sharing distance adjustments can have unexpected consequences. They can cause various complications, such as being stuck in a mission, unable to complete a quest, or summoning enemies from previously inaccessible parts of the map into battle.
- Proximity awareness is safe to play with but keep in mind that it makes completing the two stealth-kill-focused tutorial side quests at the beginning of the game nearly impossible.
If you want to try amping up the combat difficulty with these modifiers, our Lead Level Designer recommends setting Loud noise to 120 %, Information Sharing to 120 %, and Proximity Awareness to 200 %.
We hope you will find this short guide helpful. Give the new settings a try and let us know how it worked for you!
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Important links
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