Greetings, Nomads!
It has been some time since we last gave an update, but today, we are thrilled to unveil the release of our long-awaited Modkit! This opens up a world of possibilities, allowing for complete customization within Last Oasis. With access to these powerful tools, players will have the ability to craft experiences tailored to their wildest imaginations. From tweaking all game mechanics to creating entirely new items, weapons and creatures, the Modkit empowers you to shape the game how you want it.
Key Features of the Modkit:
- Modding capabilities that enable extensive customization.
- Tools and resources for crafting unique gameplay experiences.
- Play in editor to test new features locally.
- Documentation and support channels to assist players with any troubleshooting.
We invite players to post their mods on the Steam Workshop page, where fellow Nomads can share and modify everything they’ve been working on.
In order to access the modkit, you need to visit the Last Oasis Modkit storefront on the Epic Games Store: https://store.epicgames.com/en-US/p/last-oasis-modkit
To ensure stability and compatibility prior to merging everything into the main branch, we’re releasing the client/server with Mod support on a separate branch. Playing on or hosting a modded server requires you to be on the “SDKTest” branch.
Right click on the Last Oasis application in your Steam library and select properties > Betas
For any help or assistance, please visit the Last Oasis Discord where we have set up new channels for ModKit assistance and mod development, as well as documentation.
Modkit documentation can also be found on our Discord: https://discord.gg/lastoasis
Additionally, the Modkit branch will have a few sneak peeks from Season 6.
- Added the ability to merge rarity resources
- Rigs not don’t limit the location of structures, only the type and number.
- Reduced water consumption
- Added walker fleet cap Each walker counts a certain number of points and each clan has a cumulative total allowed on map at any given time.
- Add walker crew limit Each walker has a maximum number of crew members and will stop moving once exceeded. Automatons count towards this limit.
- Grapple changed to prevent use for 3 seconds after being hit, rather than in combat stance
We are extremely grateful to the community for sticking with us and we hope these new tools and changes will lead to a brighter horizon for Last Oasis.
Season 6
In addition to the release of the ModKit, we’ve commenced work (and some closed testing) on Season 6. While it's still early to talk about too many specifics, we want to get the philosophy guiding Season 6 out there and share a few of our thoughts.
As we started to talk about what Season 6 should be, we knew we needed to consider the role that official servers would play now that the community has its hands on the ModKit. We believe the official servers have to provide a unique experience that cannot be replicated on a private server and we believe that role is emergent PVP in a large scale world.
This focus brings with it a certain set of assumptions about things like pacing, gameplay loops, persistence, safety mechanics, etc. For example, starting with Season 6, we will start regular periodic wipes, and balance the game around that duration, which is currently planned to be two months. We are also carefully considering all of the safety mechanics that have been put into Last Oasis throughout the seasons, such as stone building, removal of the lobby, and how to balance competition between clan sizes, just to name a few.
We are excited to share many more details with you as the development of Season 6 unfolds. Our goal is to do extensive public beta testing at each step along the way, so stay tuned for more information. To apply for participation in closed and open testing, be sure to join the Last Oasis Discord.