Walkers
- Rebalanced Stiletto, Mollusk, and Toboggan Wings HP, Torque, and Cost.
- Rebalanced Stiletto and Mollusk Leg Cost.
- Made Walkers unlockable at their default half HP.
Melee
While the rarity weapons were obviously a bit over-tuned, it was good to see some new armor and weapon metas on the battlefield. It’s long overdue that we shake some things up with respect to melee. We have put in a few experimental mechanics, fixed some issues, and done a ton of rebalancing.- Completely rebalanced ALL weapons and armor (more on that below).
- Removed double use of stamina on hits.
- Added stamina consumption for holding an attack (that starts after a small delay not to affect short holding that’s useful in melee).
- Removed Nomad Cloth from all Bone weapons.
- Added Brittle Bone Boots and Gloves to the set.
Base Raiding
This patch implements the HP increases on all base pieces, which means that the HP of your bases in general will go up by a significant amount now. As you know from the walker HP increase, what this also, unfortunately, means is that all the doors are going to be unlocked by default, as increasing Max HP doesn’t increase the current HP of an object. To allow everyone time to fix this issue and repair your bases, we are leaving on 100% refund and will not be enabling base raiding until the rarity patch next week. Repair hammers got a significant buff in this patch as well, though, so, hopefully, it should be an easier task than it otherwise would have been. The ammunition damage changes are not being patched in right now, and instead will come together with a more thorough pass over all the weapons in one of the next patches, possibly the rarity one early next week. The intent of this change will be to improve weapon variation in PvE and PvP, somewhat similar to how different melee weapon types are now good against specific targets. For most ammo available to players at this time, the damage against Reinforced Armor (which all bases currently use) will be between 1-5% per hit. Same as everything else, though, it’s still very much a subject to change as we collect your feedback and iterate.To Summarize
Overall, this patch is aimed at preparing for the rarity update next week, but also making the game a bit less grindy and trying out some new things to increase the variety of choice in both melee and walkers. We’ll continue this trend as we head into the next week and rarity maps begin to appear. [b]Check out the full changelog below:[/b]- Completely rebalanced ALL the weapons and armor. More on that in the post.
- Removed double use of stamina (Stamina consumption on attack start).
- Added Stamina consumption while holding an attack after a short delay.
- Made rarity Walkers unlockable at their Common half HP to level the playing field in PvP. Meaning, Legendary Firefly will take 4875 HP to unlock instead of 11,000.
- Added 2 new Dinghy rigs - Nimmo Rig that's balanced towards combat with more hardpoints on one side, which should make fights more dynamic, while providing a large number of points for guns with a unique balancing factor. And also Traveler Rig, geared towards moving large amounts of items for trading or other purposes, with hardpoints mainly located in the middle of the walker for an ideal chest placement. Both are dropping in Canyons camps.
- Significantly increased HP of all the base pieces, including Hangar in preparation of enabling base raiding (Example: Light Wooden Wall 2250 HP -> 24,000 HP).
- Increased durability of all Repair Hammers except Simple to have a better progression and buff repairing as an activity.
- Rebalanced Stiletto, Mollusk, and Toboggan Wings HP, Torque, and cost.
- Rebalanced Stiletto and Mollusk Leg cost.
- Added Brittle Bone Boots and Gloves that were missing from the set.
- Rebalanced Brittle Bone and Forester's Armor cost, considering new additions to the Brittle Bone set.
- Removed Nomad Cloth from Bone Tier weapons. Replaced with Rope and other resources to make them more affordable.
- Increased Javelin and Heavy Javelin stack size from 5 to 20 for easier use and carrying.
- Made Automaton collision with the player a little smaller for easier walking on deck.
- Rebalanced the way resources drop from Rupu. Will drop more rarely, but at higher amounts and better types to make sure that most loot drops are valuable, regardless of the random chance.
- Added a chance for Beeswax and Redwood Wood to drop from some Rupu on Canyons to buff the drop.
- Fixed a Mollusk rig not dropping where it's supposed to (was dropping a Stiletto one before).
- Added new armor for different Rupu types to continue making them look unique and recognizable.
- Removed Mushroom Flesh as an ingredient for making Fruit Pulp. Mushrooms are not a fruit.
- Tweaked Windmill crafting recipe (also, added T2 Windmill with passive generation, even faster Sandstorm one, and full Sandstorm damage protection, but gotta wait until SG for that one. I like Windmills, they're my pet project for weekends).
- Made Toxic Water actually look toxic, so it's more obvious that it's dangerous.
- Fixed Bone Bottle recipe using wrong items. Should be craftable now.
- Fixed Tech Tree icon of the Maintenance Chest.
- Removed Modules Container from Walkers until we add them back, not to confuse everyone.
- Removed Walker Crafting Skill menu, which wasn't working and just confused everyone.
- Slightly improved Walker Management screen for clarity.
