Hello Survivors!
Just Survive has been updated, and a character and server wipe performed.
This update includes new server rulesets, including the following:
- “Clan Wars” – reduced zombie population PVP[/*]
- “Solo PVP” – all grouping / sharing mechanisms disabled to encourage solo play[/*]
- “Hardcore PVP” – increased zombie spawns and decreased loot spawns for a hardcore survival experience[/*]
- “Sandbox PVP” – PVP without the POI build restrictions – if you’ve ever wanted to build a base in the middle of Pleasant Valley, now is your chance![/*]
- “Hardcore PVE” – increased zombie spawns and decreased loot spawns for a hardcore survival experience without PVP combat / raiding[/*]
- “PvPvE” – PVP servers without Raiding[/*]
Look for these rulesets in the updated server browser!
In addition to rulesets, this update includes significant changes to construction, loot, and NPCs.
- In PVP, we’ve reduced the number of foundations a player can build, but allow clan members to snap their foundations together. [/*]
- We’ve streamlined a lot of the loot in the game to reduce the clutter of objects that had different names but the same gameplay function[/*]
- We’ve completely rebuilt our NPCs for performance and behavior improvements, and they now spawn based on world location rather than near players. You’ll find more zombies in town centers, and you’ll find wildlife running away from gunfights.[/*]
For the fashionable survivor, we’ve added new Trade-Up exclusive items to Just Survive, read more about them right here.
We’ve also added the new Reload Crate, available in the marketplace.
As a thank you to our dedicated fans, players will receive a last chance Avalanche Crate after 30 minutes of play, and a new Reload Crate after 4 hours of play (tracked over multiple sessions).
Today’s update includes the following changes:
- Doors, Gates, and Shutters now count towards the architecture limit[/*]
- Lowered Architecture limit per foundation from 500 to 450[/*]
- Players can snap foundations to their clan's foundations, up to a limit of 4 foundations in one location[/*]
- Players can only build a single foundation on a PVP server (Players can still build 4 foundations on a PVE server)[/*]
- Deleting your character no longer abandons your foundation[/*]
- Foundation claiming removed[/*]
- Foundations despawn after an hour if no socketable base components (Walls, Gateways, Doorways, etc) have been placed[/*]
- Bases despawn after 7 days if they have not been visited by anyone from their permissions list[/*]
- Container Storage Capacity increased 4x[/*]
- Crop limits reduced to 25% of previous limit[/*]
- Crops now provide 4x the amount of items when harvested[/*]
- Fixed an issue with Crop growth / fertilization - crops grow over 48 hours or 16 hours if fertilized[/*]
- Base placement limits between foundations increased[/*]
- Shacks now ignore these limits and can be placed much closer to bases (allowing for easier shack placement than before)[/*]
- Reduced foundation snap distance[/*]
- Combined specific meats into generic "Meat", reduced meat recipes down to a single steak, sandwich, and stew[/*]
- Combined berries into a single "Blackberry"[/*]
- Steak/Sandwich/Stew provide "Well Fed" buff which lowers stamina burn[/*]
- Removed recipes for Jerkys, Juices, Pies, Saline, Dull Shiv, Wood Club, Makeshift Satchel[/*]
- Dirty Water can now be purified directly, rather than having an intermediate "Water" recipe[/*]
- Dew collectors now provide Dirty Water[/*]
- Gators can now be salvaged into Plastic[/*]
- Work Boots can now be salvaged into Leather[/*]
- Conveys can now be salvaged into Composite Fabric[/*]
- Zeds can now be salvaged into Cloth and Plastic[/*]
- Reduced Gator spawns[/*]
- Removed Syringe spawns from BWC[/*]
- Removed 4 types of Sleepers (Charcoal Sleeper remains)[/*]
- Removed 4 types of Military Backpack (Three Camouflage variants remain)[/*]
- Removed Saline spawns (This removes Saline from the game entirely)[/*]
- Removed All-In-One-Cold-Medicine spawns[/*]
- Removed Aspirin spawns[/*]
- Removed Lighter spawns[/*]
- Removed basic "Water" spawns (Dirty Water and Purified Water remain)[/*]
- Removed Wooden Arrow spawns (can still be crafted)[/*]
- Removed Molotov Cocktail spawns (can still be crafted)[/*]
- Removed Makeshift Blankets spawns (can still be crafted)[/*]
- Removed Makeshift Bow spawns (can still be crafted)[/*]
- Removed Makeshift Hatchet spawns (can still be crafted)[/*]
- Removed Framed Backpack spawns (can still be crafted)[/*]
- Removed Makeshift Satchel spawns (This removes "Makeshift Satchel" from the game entirely)[/*]
- Removed Canvas Bandana spawns (can still be crafted)[/*]
- Added Fire Trap spawns[/*]
- Added Flash Trap spawns[/*]
- Added Gas Trap spawns[/*]
- Added Shock Trap spawns[/*]
- Added Snare Trap spawns[/*]
- Fixed Stun Grenade screen effects, stun grenades now apply a 50% movement speed penalty to those afflicted[/*]
- Weapon performance updates - projectile speeds lowered and damage tuned for all weapons[/*]
- Plated Armor has increased damage resistance to shotguns[/*]
- Plated Armor Recipe has been adjusted (now uses 5 steel, 1 leather, 2 cloth, 1 duct tape)[/*]
- All lootbags now have a 15 minute lifetime before despawning (previously vehicle and container lootbags lasted for a shorter time period)[/*]
- Completely new AI system, optimized for performance[/*]
- AI behaviors for all zombie and wildlife types have been rebuilt from the ground up for smarter and more efficient behavior[/*]
- Rebuilt zombie spawning system - spawns are now more location-centric rather than spawning directly off of active player heatmaps[/*]
- Reduced zombie and wildlife teleporting and other erratic behavior[/*]
- Loot zombies return - after time, a player's lootbag will become attached to a zombie - keep an eye out for well-equipped zombies![/*]
- Wilderness zombies now are drawn to animal guts / corpses in the world[/*]
- Zombies now path through open doors and enter buildings more readily[/*]
- Banshee spawns reduced[/*]
- Banshee damage has been reduced[/*]
- Fixed an issue with recursive destruction sometimes not re-attaching a component to a valid connection when its parent is destroyed[/*]
- Fixed an issue where animal traps produced more Meat than intended[/*]
- Multiple, significant server-side performance updates (reducing server lag)[/*]
- Fixed an issue that was causing players to lose items on automatic server shutdown[/*]
- Skinned items now retain their skins during a server restart[/*]
- Players can now disable shadows via lowering their game default settings or editing their useroptions.ini file[/*]
- Fixed a server crash scenario[/*]
- Fixed a vehicle exploit[/*]
- Base decorations can no longer be placed outside of bases[/*]
- Fixed "combat logging" - when a player exits the game through a non-standard method (ie, force-quit or crash), their character now correctly sticks around to process the logout timer[/*]
- New Crate - The Reload Crate[/*]
- Players are granted an Avalanche Crate after 30 minutes of play, and a Reload Crate after 4 hours of play (this counts across multiple sessions) during this wipe season[/*]
- New Tradeup Items - Players can now use exchange up Rare items into new, exclusive Ultra Rare sets, in addition to the previous Wildstyle sets[/*]
- Updated anti-cheat Countermeasures[/*]