Hello Survivors!
Test has been updated and wiped.
Server names updated to reflect new (experimental) rulesets.
For the EU:
- EU1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")[/*]
- EU2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")[/*]
- EU3 - BWC, PVE, Zombie Population High ("PVE")[/*]
- EU4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")[/*]
- EU5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")[/*]
- EU6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")[/*]
- EU7 - Z1, PVP, Medium Zombie Population ("PVP")[/*]
- EU8 - BWC, PVP, High Zombie Population ("PVP")[/*]
And for US:
- US1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")[/*]
- US2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")[/*]
- US3 - BWC, PVE, Zombie Population High ("PVE")[/*]
- US4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")[/*]
- US5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")[/*]
- US6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")[/*]
- US7 - Z1, PVP, Medium Zombie Population ("PVP")[/*]
- US8 - BWC, PVP, High Zombie Population ("PVP")[/*]
Note - The server browser currently cuts off these descriptions on JS Test
This update includes the following changes:
- Doors, Gates, and Shutters now count towards the architecture limit[/*]
- Lowered Architecture limit per foundation from 500 to 450[/*]
- Players can snap foundations to their clan's foundations, up to a limit of 4 foundations in one location[/*]
- Players can only build a single foundation per server[/*]
- Deleting your character no longer abandons your foundation[/*]
- Container Storage Capacity increased 4x[/*]
- Crop limits reduced to 25% of previous limit[/*]
- Crops now provide 4x the amount of items when harvested[/*]
- Base placement limits between foundations increased[/*]
- Shacks now ignore these limits and can be placed much closer to bases (allowing for easier shack placement than before)[/*]
- Weapon performance updates - projectile speeds lowered and damage tuned for all weapons[/*]
- All lootbags now have a 15 minute lifetime before despawning (previously vehicle and container lootbags lasted for a shorter time period)[/*]
- Combined specific meats into generic "Meat", reduced meat recipes down to a single steak, sandwich, and stew[/*]
- Combined berries into a single "Blackberry"[/*]
- Steak/Sandwich/Stew provide "Well Fed" buff which lowers stamina burn[/*]
- Removed recipes for Jerkys, Juices, Pies, Saline, Dull Shiv, Wood Club, Makeshift Satchel[/*]
- Dirty Water can now be purified directly, rather than having an intermediate "Water" recipe[/*]
- Gators can now be salvaged into Plastic[/*]
- Work Boots can now be salvaged into Leather[/*]
- Conveys can now be salvaged into Composite Fabric[/*]
- Zeds can now be salvaged into Cloth and Plastic[/*]
- Reduced Gator spawns[/*]
- Removed Syringe spawns from BWC[/*]
- Removed 4 types of Sleepers (Charcoal Sleeper remains)[/*]
- Removed 4 types of Military Backpack (Three Camouflage variants remain)[/*]
- Removed Saline spawns (This removes Saline from the game entirely)[/*]
- Removed All-In-One-Cold-Medicine spawns[/*]
- Removed Aspirin spawns[/*]
- Removed Lighter spawns[/*]
- Removed Water spawns (This removes "Water" from the game entirely - Dirty Water and Purified Water remain)[/*]
- Removed Wooden Arrow spawns (can still be crafted)[/*]
- Removed Molotov Cocktail spawns (can still be crafted)[/*]
- Removed Makeshift Blankets spawns (can still be crafted)[/*]
- Removed Makeshift Bow spawns (can still be crafted)[/*]
- Removed Makeshift Hatchet spawns (can still be crafted)[/*]
- Removed Framed Backpack spawns (can still be crafted)[/*]
- Removed Makeshift Satchel spawns (This removes "Makeshift Satchel" from the game entirely)[/*]
- Removed Canvas Bandana spawns (can still be crafted)[/*]
- Added Fire Trap spawns[/*]
- Added Flash Trap spawns[/*]
- Added Gas Trap spawns[/*]
- Added Shock Trap spawns[/*]
- Added Snare Trap spawns[/*]
- Completely new AI system, optimized for performance[/*]
- AI behaviors for all zombie and wildlife types have been rebuilt from the ground up for smarter and more efficient behavior[/*]
- Rebuilt zombie spawning system - spawns are now more location-centric rather than spawning directly off of active player heatmaps[/*]
- Reduced zombie and wildlife teleporting and other erratic behavior[/*]
- Loot zombies return - after time, a player's lootbag will become attached to a zombie - keep an eye out for well-equipped zombies![/*]
- Significant server-side performance updates - internal testing shows significant (~400%) improvements on an internal clone of the live server "Atrocity"[/*]
- Fixed an issue that was causing players to lose items on automatic server shutdown[/*]
- Skinned items now retain their skins during a server restart[/*]
- Fixed a vehicle exploit[/*]
- Players can now disable shadows via lowering their game default settings or editing their useroptions.ini file[/*]
When reporting an issue, please provide the following (you can copy/paste this as a handy template)
- Summary: (brief sentence)[/*]
- Reproduction Steps: (what did you do to arrive at the bug?)[/*]
- Expected Outcome: (what do you believe should happen when you do the above?)[/*]
- Actual Outcome: (what actually happened?)[/*]
Please use this thread to report bugs and issues found on JS Test!
Thanks to Lonewolfea for the header image!