News Liste Just Survive

Just Survive Test Update - Mar. 21
Just Survive
22.03.18 17:16 Community Announcements


Hello Survivors!

Test has been updated and wiped.

Server names updated to reflect new (experimental) rulesets.

For the EU:
  • EU1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")[/*]
  • EU2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")[/*]
  • EU3 - BWC, PVE, Zombie Population High ("PVE")[/*]
  • EU4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")[/*]
  • EU5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")[/*]
  • EU6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")[/*]
  • EU7 - Z1, PVP, Medium Zombie Population ("PVP")[/*]
  • EU8 - BWC, PVP, High Zombie Population ("PVP")[/*]

And for US:
  • US1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")[/*]
  • US2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")[/*]
  • US3 - BWC, PVE, Zombie Population High ("PVE")[/*]
  • US4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")[/*]
  • US5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")[/*]
  • US6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")[/*]
  • US7 - Z1, PVP, Medium Zombie Population ("PVP")[/*]
  • US8 - BWC, PVP, High Zombie Population ("PVP")[/*]

Note - The server browser currently cuts off these descriptions on JS Test

This update includes the following changes:
  • Doors, Gates, and Shutters now count towards the architecture limit[/*]
  • Lowered Architecture limit per foundation from 500 to 450[/*]
  • Players can snap foundations to their clan's foundations, up to a limit of 4 foundations in one location[/*]
  • Players can only build a single foundation per server[/*]
  • Deleting your character no longer abandons your foundation[/*]
  • Container Storage Capacity increased 4x[/*]
  • Crop limits reduced to 25% of previous limit[/*]
  • Crops now provide 4x the amount of items when harvested[/*]
  • Base placement limits between foundations increased[/*]
  • Shacks now ignore these limits and can be placed much closer to bases (allowing for easier shack placement than before)[/*]
  • Weapon performance updates - projectile speeds lowered and damage tuned for all weapons[/*]
  • All lootbags now have a 15 minute lifetime before despawning (previously vehicle and container lootbags lasted for a shorter time period)[/*]
  • Combined specific meats into generic "Meat", reduced meat recipes down to a single steak, sandwich, and stew[/*]
  • Combined berries into a single "Blackberry"[/*]
  • Steak/Sandwich/Stew provide "Well Fed" buff which lowers stamina burn[/*]
  • Removed recipes for Jerkys, Juices, Pies, Saline, Dull Shiv, Wood Club, Makeshift Satchel[/*]
  • Dirty Water can now be purified directly, rather than having an intermediate "Water" recipe[/*]
  • Gators can now be salvaged into Plastic[/*]
  • Work Boots can now be salvaged into Leather[/*]
  • Conveys can now be salvaged into Composite Fabric[/*]
  • Zeds can now be salvaged into Cloth and Plastic[/*]
  • Reduced Gator spawns[/*]
  • Removed Syringe spawns from BWC[/*]
  • Removed 4 types of Sleepers (Charcoal Sleeper remains)[/*]
  • Removed 4 types of Military Backpack (Three Camouflage variants remain)[/*]
  • Removed Saline spawns (This removes Saline from the game entirely)[/*]
  • Removed All-In-One-Cold-Medicine spawns[/*]
  • Removed Aspirin spawns[/*]
  • Removed Lighter spawns[/*]
  • Removed Water spawns (This removes "Water" from the game entirely - Dirty Water and Purified Water remain)[/*]
  • Removed Wooden Arrow spawns (can still be crafted)[/*]
  • Removed Molotov Cocktail spawns (can still be crafted)[/*]
  • Removed Makeshift Blankets spawns (can still be crafted)[/*]
  • Removed Makeshift Bow spawns (can still be crafted)[/*]
  • Removed Makeshift Hatchet spawns (can still be crafted)[/*]
  • Removed Framed Backpack spawns (can still be crafted)[/*]
  • Removed Makeshift Satchel spawns (This removes "Makeshift Satchel" from the game entirely)[/*]
  • Removed Canvas Bandana spawns (can still be crafted)[/*]
  • Added Fire Trap spawns[/*]
  • Added Flash Trap spawns[/*]
  • Added Gas Trap spawns[/*]
  • Added Shock Trap spawns[/*]
  • Added Snare Trap spawns[/*]
  • Completely new AI system, optimized for performance[/*]
  • AI behaviors for all zombie and wildlife types have been rebuilt from the ground up for smarter and more efficient behavior[/*]
  • Rebuilt zombie spawning system - spawns are now more location-centric rather than spawning directly off of active player heatmaps[/*]
  • Reduced zombie and wildlife teleporting and other erratic behavior[/*]
  • Loot zombies return - after time, a player's lootbag will become attached to a zombie - keep an eye out for well-equipped zombies![/*]
  • Significant server-side performance updates - internal testing shows significant (~400%) improvements on an internal clone of the live server "Atrocity"[/*]
  • Fixed an issue that was causing players to lose items on automatic server shutdown[/*]
  • Skinned items now retain their skins during a server restart[/*]
  • Fixed a vehicle exploit[/*]
  • Players can now disable shadows via lowering their game default settings or editing their useroptions.ini file[/*]

When reporting an issue, please provide the following (you can copy/paste this as a handy template)
  • Summary: (brief sentence)[/*]
  • Reproduction Steps: (what did you do to arrive at the bug?)[/*]
  • Expected Outcome: (what do you believe should happen when you do the above?)[/*]
  • Actual Outcome: (what actually happened?)[/*]

Please use this thread to report bugs and issues found on JS Test!

Thanks to Lonewolfea for the header image!
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Release:15.01.2015 Genre: Action-MMO Entwickler: Daybreak Game Company Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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