Dynamic Weather Fixes / Less killer Dust Storm
We were so excited with dynamic weather two weeks ago that we released it to our Early Access community, perhaps a bit too early. We soon realised this particular weather was too aggressive. So, we’ve tuned the dynamic weather and its calculations. In short, the Dust Storm is spawned with much less ferocity.
NOTE - We’re still waiting on one engineer to fix the Dust Storm warnings. Expect a fix early next week.
Suit Tech Tree Issues
The suit tech tree should no longer corrupt while you’re upgrading. Each level has been renamed too. Be warned, there is a known issue which can occur after an upgrade is applied, however, there is a workaround. If you upgrade and it is still giving you the opportunity to apply the same upgrade for a 2nd time, exit the Tech Tree screen and re-enter it. We should have a fix in the next few days.
Map
We’ve added an improved map image to the map screen UI, it should be clearer than what was there previously. The UI still requires improving but it’s way more usable.
Waypoints
The Waypoint markers are no longer transparent.
Balance Changes
- You’re now able to craft Simple Plastic in the Hab.
- Some Hazards are less likely to spawn in some of the early missions.
- Dynamic weather has been tuned. The starting locations should be slightly more playable.
Bug Fixes
- Suit Tech Tree corruption issue.
- Pressing ESC works reliably after clicking on Rank.
- Various UI fixes.
Coming very soon.
In the next few days...
- Dust Storm warnings.
- Suit Tech Tree 2x update fix.
- A Save function.