Here’s the next update on our progress.
- Fixed a few bugs with our new UI and building information panels. Added in new assets for our new levels and underground cave systems. We are now beginning to build these internal levels.
- Improvements to the Dropship; how it handles and delivers purchased vehicles and their garages, as well as transporting vehicles across the game map.
- Fixes to the vehicle garage terminal, with new displays for the vehicle and handling when a vehicle enters its respective garage.
- Changes to the UI screen when purchasing, managing and making any changes to your suit(s). With better feedback on active suits and when you are changing between them.
- Applying new sound ambient noises; when the player is moving in an out of the HAB, when the game is loading and more specifically in regards to the hazards.
- The team have also been making small fixes here and there regarding any bugs we are coming across at this stage.
Featured: A small area in one of our new levels. We will be announcing further details in the future as to what we have planned for this additional content.
Asking about access to the test build?
After seeing a query about having a test branch link on the discussion board, we thought it would be best to address it here.
As it stands right now, our current build is not suitable for testing on a larger scale, hence why we’ve taken your names in a previous announcement post and have said that we will announce further details in the future. If we were to release a test build at this stage we may ultimately be inundated with players telling us that certain features and content don’t work or isn’t present (which we will be aware of already because they are currently uncompleted) additionally we will then have to commit one member of our team to take time to write up test scripts, keep them updated with the new builds and manage the larger testing base.
At this current stage of our Version 2.0 we are still waiting on a few pieces of content, such as:
- New UI for some of our existing systems.
- The implementation of the missions, old and new, with some major changes to how these missions are being handled and a larger quantity with more diversity on how they are completed.
- Making changes to the distribution of resources across the game map, as well as quantities to affirm that there are enough for players to utilise effectively.
- Balancing, especially in regards to the research system, upgrades and workers.
- And anything additional that still remains from the old version of the game.
All of these we feel should be in the game before we release a test branch, that way we can really utilise the benefit you players will give us immediately without having to go through a grey patch where we are still in a stage of old version, new version content. We hope you understand.
Thank you for reading.
Atomicom Team.