Here’s the next update on our progress.
- Improved displays when looking at the buildings in your colony which highlights their health, efficiency and storage details.
- Better logic when handling setting way points and deleting them in the map.
- The new save/load system will now allow you to access saves from multiple profiles in the main menu. And when in game you can access the saves related to the profile you are currently playing. There will be a limit to the number of saves in the future which we will mention when it is implemented.
- A new, cleaner Pause Screen.
- Adding audio effects for the tools and vehicles.
- Working on our new explorable cavern systems. We’ll provide further details and inside views at a later point.
Testing Version 2.0
For those of you who commented to be involved as a tester for our Version 2.0. Thank you. Once we’ve secured a version 2.0 build that we are happy to let you play test we will let you know and give out further details into what we need from you guys when you get your hands on it.
For now, we’re still open for interested players to offer their help. If you want to help us and be a tester for Version 2.0 then follow this link and let us know in the comments section.
Thank you for reading.
Atomicom Team.