Hello, necromancers!
Today Iratus: Lord of the Dead turns four ????
Birthdays are usually the time when we turn our inner gaze backwards. We decided to turn our gaze to one of the studio's veterans: Alexander, The Art Director.
We asked him what he thinks about Iratus four years after its release:
Inspiration and Ideas
A: The overarching conceptual reference is Darkest Dungeon, but we didn't reference it directly. Our emphasis was on classic dark fantasy, intersecting in some ways with the Diablo game series or Grimdark in the spirit of the Warhammer universe. We also wanted to give the visual direction some charm of originality, reminiscent of games from the early 2000s.
Favorite Features
A: Of course, the ability to play as the villain is imbued with the charisma of Stephan Weyte's voice, who once voiced my favourite hero from my youth — Caleb from the game Blood. Overall, the sound design of Iratus, in my opinion, turned out well. Besides overseeing the sound design, I also managed to create a small part of the sound content myself and voice several characters.
Community Feedback
A: The early access period allowed us to improve many aspects of the game, for which we are immensely grateful to the responsive community. Perhaps most memorable were the first streams by players; it was extremely interesting to see the project from the outside, and it was then that the realization came that the game fulfils its purpose — entertaining people (sometimes through the sorrow of defeat).
Personal Bright Memory
A: The release is something that both developers and players eagerly await. Game development is mostly a long, monotonous routine, and there are long stages of implementation behind any playful creativity. Releasing a finished and functioning game is a huge satisfaction.
Thank you for all these years full of support, original content and passionate reviews!