Halloween and Samhain are over, so we celebrate a turn of the Wheel with a balance patch:
Minions
Skeleton:
- Unassuming Strike, Clumsy Strike, Sudden Strike: Now can target position 3 and 4
- Forceful Lesson: Damage changed from 75% to 100%
- Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 10 to 12
- Mystic Fortitude: Bonus Armor and Resistance changed from 14 to 18
- Strength of Mediocrity: Bonus Attack and Dread changed from 2 to 4
- Smite, Vorpal Smite: Damage changed from 40% to 50%
- Smite the Show-Offs: Damage changed from 50% to 65%
Zombie:
- Volley, Accurate Volley, Grand Volley: Now can be cast from position 4
Dark Knight:
- Baseline Armor changed from 7 to 8
- Baseline Resistance changed from 7 to 8
- Heartless Slash, Death comes for everyone: Damage changed from 60% to 80%
- Edge of Abyss: Damage changed from 90% to 120%
- Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 40% to 80%
- Death comes for everyone: Damage depending on Armor and Resistance changed from 60% to 120%
- Unfeeling Aggression, We Are Nothing, All is Dust: Critical strike damage changed from 200% to 400%
Banshee:
- Soprano, Crescendo, Accelerando: Now can be cast from position 4
Wraith:
- Baseline Attack changed from 17-21 to 22-26
- Baseline Dread changed from 24-28 to 26-30
- Feature: Maximum effects amount changed from 5 to 6
- Feature: Bonus Accuracy and Evasion changed from 3 to 5
- Terrorwave, Echoing Terror, Panic Blast: Now can be cast from с position 4
Head Hunter:
- Feature: Decrease of chance to escape changed from 15% to 50%
Blood Phantasm:
- Baseline Armor changed from 4 to 5
- Baseline Resistance changed from 4 to 5
- Baseline Luck changed from 4 to 5
- Baseline Evasion changed from 4 to 5
- Transfusion, Grand Transfusion, Rage Injection: Now can be cast from position 4
- Chains of Anger, Moaning Chains: Damage changed from 100% to 125%
- Chains of Fury: Damage changed from 130% to 150%
Fallen Dhampir:
- Upgrade Attack bonus changed from 3 to 4
- Upgrade Dread bonus changed from 5 to 6
- Upgrade Luck bonus changed from 4 to 5
- Aim for the Vein: Vigor restored by critical strike changed from 40% to 65%
- Aim for the Heart: Vigor restored by critical strike changed from 50% to 100%
- Aim for The Soul: Mana restored by critical strike changed from 25% to 50%
- Pain Blast, Terror Blast: Damage changed from 25% to 30%
- Agony Blast: Damage changed from 30% to 40%
- Sundering Squall, Disfiguring Flurry: Damage changed from 40% to 50%
- Sundering Storm: Damage changed from 50% to 65%
- Terror Blast: Cost changed from 25 to 20 Wrath
- Disfiguring Flurry: Cost changed from 25 to 20 Wrath
Black Widow :
- Baseline Vigor changed from 130 to 140
- Baseline Attack changed from 13-18 to 15-20
- Baseline Dread changed from 13-18 to 15-20
- Feature: Spider Venom damage to regular enemies changed from 2% to 4%
Bosses
Inventor
- Difficulty level Good Always Wins: - Baseline Vigor changed from 820 to 800 - Baseline Sanity changed from 725 to 705
Steam Machine MKII and Steam Machine MKIII
- Difficulty level More Pain!: - Baseline Attack changed from 18-21 to 17-20 - Baseline Vigor changed from 1185 to 1150 - Baseline Sanity changed from 1135 to 1100 - Baseline Steam Machine MKII Armor changed from 20 to 24 - Baseline Steam Machine MKIII Resistance changed from 20 to 24
- Difficulty level Good Always Wins: - Baseline Attack changed from 24-27 to 22-25 - Baseline Vigor changed from 1350 to 1300 - Baseline Sanity changed from 1300 to 1250 - Baseline Steam Machine MKII Armor changed from 29 to 34 - Baseline Steam Machine MKIII Resistance changed from 29 to 34
Bounty Hunter
- Difficulty level More Pain!: - Baseline Vigor changed from 995 to 970 - Baseline Sanity changed from 965 to 940
- Difficulty level Good Always Wins: - Baseline Attack changed from 33-48 to 30-45 - Baseline Vigor changed from 1155 to 1130 - Baseline Sanity changed from 1125 to 1100
Mad Scientist
- Difficulty level Cakewalk: - Baseline Vigor changed from 900 to 925 - Baseline Sanity changed from 900 to 925
- Difficulty level More Pain!: - Baseline Vigor changed from 1125 to 1175 - Baseline Sanity changed from 1125 to 1175
- Difficulty level Good Always Wins: - Baseline Vigor changed from 1350 to 1400 - Baseline Sanity changed from 1350 to 1400
Final battle
[spoiler]
- Difficulty level Good Always Wins: - Baseline Dwarf Hero Attack changed from 29-33 to 28-32 - Baseline Elf Hero Attack changed from 34-36 to 32-34 - Baseline Mage Hero Attack changed from 26-35 to 24-33 - Baseline Dwarf Hero Luck changed from 29 to 27 - Baseline Mage Hero Luck changed from 16 to 15 - Baseline Paladin Hero Luck changed from 17 to 12
Enemies
Monk
- Difficulty level Cakewalk: - Baseline Attack changed from 38-42 to 32-36
- Difficulty level More Pain!: - Baseline Attack changed from 46-50 to 40-44 - Baseline Accuracy changed from 147 to 141
- Difficulty level Good Always Wins: - Baseline Attack changed from 53-57 to 46-50 - Baseline Accuracy changed from 152 to 149
Elite Monk
- Difficulty level Cakewalk: - Baseline Attack changed from 39-43 to 33-37
- Difficulty level More Pain!: - Baseline Attack changed from 47-51 to 41-45 - Baseline Accuracy changed from 160 to 154
- Difficulty level Good Always Wins: - Baseline Attack changed from 54-58 to 47-51 - Baseline Accuracy changed from 163 to 160