Hello,
here's the changelog for our first Major Update!
Update version 1.31.0.0
This Early Access update includes brand new content, as well as a list of fixes and balancing changes
New Content
- Added new Tiny Inkulinati Boss - Francis, who is also available in Duel Mode
- Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode - Andreas from Pentiment
- Added new Beast army: Pigeons (Sword-Wielding Pigeon, Spear-Wielding Pigeon, Bow-Wielding Pigeon), Sheep Devotee and Wolf Pilgrim
- Added 6 new Talents: Daily Prayer, Daily Heresy, Aspiration, Beast Friend, Blessed Anger, Cheaper-plated than cheap
- Added 3 new Hand Actions: Add Armour, Add Armours, Stigmat Laser
- Added 2 new Status effects: Armour, Cooing
- New Battlefield object: the Pilgrim's Shrine
- New Journey Mode minimaps and Battlefields, which some of them are also available in Duel Mode
- Added new Prestige level in Journey Mode (7000)
- Added Dante profile without Talents to Duel Mode
Balance
Bosses, Beasts and Battlefields:
- Godfrey on Act 2 have “Inky Business” instead of “Healing Grief”
- Deleted one of Hildegard’s Hand Actions on Act 2: “Greater Blessing”
- Battlefield with Death are easier for Easy and Normal
Death has fewer and a little different Talents:
- until the player defeats Death for the first time, Death will no have Talent “For the love of Hell’s Maw”
- Death don't have “Healing Grief” Talent
- Death have “Cheaper than cheap” Talent instead of “Cheaper Beasts” Talent
- Death don't have now “Inky Business” Talent that grant her Ink every Chapter
Hell Balance:
- Boss Dante: “Scorching Flames” Talent replaced with “Thorned Fingers”
- Boss Dante Act 4: Hand Action “Draw Lazy Hell’s Maw” replaced with “Let them Bleed”
- Apocalypse in Hell Battlefields will starts later
- Decreased the number of Hell’s Maws during One-sided Apocalypse
- Cook Exploder action (“Bean Time”) range has been increased from 2 to 3
- Miraculous Healing Hand Action range has been increased from 4 to 5 and cooldown reduced from 2 to 1
- Jaw Exploder attack damage has been increased from 3-5 to 3-6
- Hat Exploder attack damage has been increased from 2-4 to 2-5
- Bean Exploder attack damage has been increased from 2-3 to 2-4
- The Bishop Cat's health has been decreased from 13 to 12
- Consistent Gate health in Duel Mode – all Gates have 12 health
- In the first act, during the Boss fight, the Head Exploder will not appear
Rebalanced minimaps
Tweaked certain Battlefields in Journey Mode:
- all Battlefields in Journey Mode have been rebalanced – they should be easier at lower difficulty levels
- the difficulty level should increase gradually
- excluded Skeletons army from few small Battlefields
Limited the number of Donkey-Bards Godfrey draws during Boss battle:
- Act 2 - none
- Act 3 - max 1 Donkey-Bard
- Act 4 - max 2 Donkey-Bards
Prestige adjustment after Boss battles:
- Act 1: from 35 to 20 Prestige
- Act 2: from 20 to 35 Prestige
- Act 3: from 20 to 50 Prestige
- Act 4: from 20 to 75 Prestige
- Plague Cloud should spawn less often on lower difficulty levels in the first Acts
Changed difficulty level parameters in Journey Mode:
EASY:
Starting stats changed:
- starting Health changed from 18 to 25 HP
- amount of starting Quills increased from 4 to 15
- starting Gold increased from 200 to 300
- starting Ink increased from 15 to 16
- Boss starting Ink now increased every Act by 1 (not by 2)
- More Prestige bonus after successful run: from 0 to 400 Prestige
MEDIUM:
Starting stats changed:
- starting Health changed from 15 to 20 HP
- starting Ink increased from 12 to 14
- amount of starting Quills increased from 3 to 5
- starting Gold increased from 150 to 200
- Boss starting Health increased every Act by 2 (instead of 3)
- More Prestige bonus after successful run: from 250 to 800
HARD:
- More Prestige after successful run: from 1000 to 1400
UI and Effects
- Added the ability to control the camera by using RMB
- Added new animation for the “Pet” Hand Action
- Improved UI of AOE actions (ex. the fields that are excluded from the Action are now highlighted in purple, now UI shows that flying Beasts can’t occupy enemy closed Gate)
- Effect range of Hand Actions and objects (Tomb and Belfry) are no longer shown on Abyss
Bug Fixes
- The Altar object will now disappear after being devoured by Sir Snail
- Apocalypse Fire no longer skips fields
- Beasts, which are immune to infections, will no longer be affected by the 'Stinking Breath' Beast Action
- Enemy Beasts will no longer self destruct by walking through Campfires if their health is lower than the damage taken for stepping on Campfires
- Triple-field Actions are now usable when the selected middle field is an Abyss field
- The 'Dance Macabre' effect can be now dispelled by receiving damage from Bonfires
- Beasts can no longer create field effects on fields that are occupied by undestroyable objects (ex. Boulder, Rock)
- Fire Sparks can be created now on fields, that are occupied by a destructible Battlefield objects, such as Belltowers or Altars
- Created Fire Sparks will now overwrite positive effect fields, such as Divine Clouds of Inspiration which will cause them to disappear
- Decreased game stuttering before AI actions
- Cook Exploder attacks no longer pass through Gates
- Removed a bug where doors wouldn't open when AI was drawing a Beast on them
- Increased the chance of a new different Battlefield in the next battle location in Journey Mode
- The player will no longer get stuck if exits the campaign after losing a Boss fight
- Fixed bug with incorrectly Boredom counting in the non-battle location “Inkulinati Guild”
- The game got stuck when Sir Snail on the gate was about to move
- Strange Beasts are displayed in proper order
- Fixed bug: Items in shop repeat themselves if Beast or Hand Action was not collected or bought from previous shop visit
- Other minor bugs have been fixed
Texts and Localization
- Improved descriptions of Beasts
- Localization updated for all languages
Other Changes
- AI logic has been improved
- There should be no NBL “Masters Cousin Twice Removed” and “Inkulinati Guild” in Act I
Known Issues
- We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
- Campaign difficulty tooltip HP displays wrong value after returning without starting the Campaign
- Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't devour it
Thank you for all of the feedback, reports and suggestions!
Keep them coming, as we continue our work on further updates.
https://store.steampowered.com/app/957960/Inkulinati/