News Liste Inkulinati

First Hotfix has arrived!
Inkulinati
03.02.23 19:32 Community Announcements
Hello Inkulinati Masters!

Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!

Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.

Today’s hotfix is the first page in that book.
Here’s what it contains:

  • Fixed issue that make the “Next” button doesn’t work on Character Creation on the begging of the Journey mode
  • Some Beasts were nerfed, like Donkey Bard - we increased his cost and cooldown on Farting The Pipe action, and Farting The Pipe action no longer can affect Tiny Inkulinati
  • First tutorial run in Journey on Easy and Medium are now simpler and less overwhelming as we excluded more complicated battlefields elements and decreased number of enemy’s Beasts
  • Easy and Medium difficulties should be easier now, as we change some parameters (more starting Gold, More Starting Ink on Easy, less Boredom gain on Medium per Beasts’ draw etc.)
  • Important changes in Non-Battle Locations. Prestige required to unlock better dialogue options in Journey mode are now constant and don’t change from act to act. Boredom can be lowered more often and by larger values. Health can be regenerated more often and for greater amounts.


To see all the changes, take a look at the changelog below.

Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.


Yours,

Yaza Games Team & Daedalic Entertainment

CHANGELOG BELOW:

This Early Access HotFix includes a bunch of fixes and balancing changes:

Balance
Units and Battlefields:
Hatchet-Wielding Devil "Throwing Axe" range has been decreased from 6 to 4
Donkey Bard "Farting the Pipe" and Skull Trumpet "Trumpet" actions will no longer force Tiny to take a Nap
Donkey Bard “Farting the Pipe” cooldown has been changed from 1 to 2 Chapters
Donkey Bard cost has been increased by 1
Hybrids (Axe-Wielding Creature, Pitchfork-Wielding Creature and Sling-Wielding Creature) cost has been reduced by 1
One of the Masters Profile has different Hand Actions: “Strike” and “Create a Gate” instead of Hand Actions: “Detonate” and “Put to Sleep”
Tweaked certain Battlefields in Journey Mode
Tiny versus Beasts Battlefields on Act 1 on Easy mode are now easier and less complicated

Changed difficulty level parameters in Journey Mode:
EASY:
Starting Ink increased from 12 to 15
Starting Gold increased from 100 to 200
Tiny Health regeneration after battle increased from 5 to 10
Boredom regeneration when not using Beasts increased from -1 to -2
Boredom regeneration when losing a Quill from -2 to -3
Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act
Now after losing a Quill Health is restored to maximum
MEDIUM:
Starting Gold increased from 100 to 150
Boredom multiplier when player draw Beast decreased 2->1
Boredom regeneration when not using Beasts increased from -1 to -2
Boredom regeneration when losing a Quill increased from -2 to -3
Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act
Now after losing a Quill Health is restored to maximum
HARD:
Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act
Now after losing a Quill Health is restored to maximum
MASTER:
Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act
Now after losing a Quill Health is restored to maximum
Starting Quills reduced from 2 to 1

Balance changes have been made to non-battle locations:
The Prestige required to unlock some options is constant - it doesn't increase from act to act therefore some unlockable options require more Prestige
Boredom can be lowered more often and by larger values
Health can be regenerated more often and for greater amounts
Maximum Health can be increased by larger amounts

A more detailed list of changes:
Party:
increased the Prestige required to gain additional Gold (from >49 to >99)
Wayside Chapel:
Boredom reduction changed from -1 to -2
Bard:
added an option to reduce Boredom by -3 at the cost of -50 Prestige,
increased the required amount of Prestige to unlock one of the options (from >74 to >399)
Jugglers:
in each option, Boredom reduction increased by -1
added an additional health recovery option (3 Health)
increased the required amount of Prestige to unlock the last option (from >49 to >249)
Tree:
recoverable Health has been increased in all options (from 3 to 5 and 8)
increased the amount by which maximum Health can be increased (from 1 to 2)
added an option to reduce Boredom by -2
increased the required amount of Prestige to unlock one of the options (from >49 to >199)
Hermit:
added the option to reduce Boredom by -3 and to restore Health by 5
Master's Cousin Twice Removed:
added an option to reduce Boredom by -3 and to restore Health by 5
Alehouse:
recoverable Health has been increased in all options by 1
increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399)
Scriptorium:
added an option to reduce Boredom by -2
increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399)
Shop:
increased VIP discount from 25% to 50% and increased the Prestige required to unlock the discount (from >99 to >299)
VIP discount decreases the player’s Prestige (-75) instead of Health
Treasure:
increased the required amount of Prestige to gain an additional Quill (from >99 to >399)
Inkulinati Guild:
increased the amount by which maximum Health can be increased by 1
Boredom reduction increased by -1
the option to increase Living Ink has been increased by 1
increased the Prestige required to unlock some options (from >49 to >199 and from >99 to >399)
added an option to get an extra Quill and Gold (50) in exchange for Prestige (-150)

UI and Effects
When hovering over an object, tooltips will now appear after a small delay
Added the ability to control the camera by using the WASD keys

Bug Fixes
Player will no longer get stuck in the Character Creation menu while picking a Beast army
Fixed a bug that prevented navigation through the main menu (multiple highlighted buttons at once)
We have reduced the risk of a battle softlock

Texts and Localization
Improved descriptions of Beasts, level elements and game mechanics
Localization updated for all languages

Known Issues
We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
We are working on a campaign crash bug if the player exits the campaign after losing a Boss fight
We are working on fixing a bug with negative boredom counting incorrectly in the non-combat location Inkulinati Guild
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Release:31.01.2023 Genre: Strategie Entwickler: Yaza Games Vertrieb: Daedalic Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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