News Liste Industries of Titan

Patch 0.27.3
Industries of Titan
02.08.22 18:40 Community Announcements
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes and New Features


???? indicates changes due to community feedback!

  • Rivals 2.0[list]
  • Your Rival will now start building shipyards and ships to help defend their city
  • You can freely attack your rival's city now with your own ships
  • Your rival's defense ships will intercept ships that attack their buildings
  • Destroying the Rival's HQ will allow you to spend influence to acquiring their buildings and tiles that are within your command area
  • Buildings you acquire from a defeated rival will become part of your city
  • Any resources, citizens or employees inside an acquired building (or on an acquired tile) will also belong to your corporation

  • Victory points will no longer repeat in the same row
  • Tooltip for game length in the main menu will now display without opening the dropdown
  • Made the header text in the science panel more distinct
  • Advisor button will now display a chat icon if there are pending chats
  • The mining tube that goes between a mine and a node will now move slower as the node quality decreases
  • Adjusted the Victory and Game Over menus to fit better with the new Victory Contracts
  • Moved the "subtract from queue" button on the transport hub to the left side of the selection panel
  • Moved the "Confirm" button when selecting a destination in a new game to be in line with the rest of confirmation buttons
  • Added a tooltip to Research Efficiency in the science tab that explains the effects of research efficiency
  • [/list]

    Balance


    • The Rival AI starts the game with a defense ship
    • Reduced passive influence gain by 10%
    • Increased the vision range of tier 1 ships by one, decreased the vision range of tier 3 ships by one
    • Increased the unlock cost of the Shipyard from 1000 > 5000 credits

    Fixes


    • Fixed some rebel hulls not having thumbnails set
    • Fixed Industrial Fan VFX not always displaying when fully zoomed out
    • Fixed fuel fabricator devices still displaying some VFX when disabled
    • Fixed attack and fire warning banners being hidden while in combat view
    • Fixed plus and minus signs not always displaying for the energy and fuel displays
    • Fixed "No Free Employees" flag displaying when building a device if every employee is dedicated to the "construct device" job
    • Fixed power shield VFX still displaying if all crew pods were removed from a ship
    • Fixed employees attempting to operate disabled employee modules if they were disabled while the game was paused in some situations
    • Fixed rename button not saving the changed name if the cursor was not moved before clicking it again
    • Fixed an issue where a building could temporarily end up in the wrong category in the full time jobs list
    • Fixed dust trails on ruins not matching wind direction for a while after canceling or completing a survey action on them

    You can find the full list of known issues here.

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    Release:31.01.2023 Genre: Strategie Entwickler: Brace Yourself Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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