News Liste Idol Showdown
Online:
- Readded public lobbies and online lobby search
- Improved frame times for online
UI:
- Added 'POLtato PC' Mode. This setting should remove UI elements that may cause strain on some devices.
- Compressed UI elements
- Optimized stage object updates
Shop:
- Added banners and oshi marks for Hololive English Justice
Gameplay
Characters -
Korone:
- 5H: Forward movement removed, hitbox reduced
- 2M: Recovery reduced by 1f
- 3H: Startup reduced by 2f
- 3H: Low profiles 1f sooner
- 214L: First 3 hits, Level 1 -> Level 3
- 214L: Pushback on last hit reduced
- 214H: Hitstop reduced (3f -> 1f)
- 214H: Startup reduced (23f -> 19f)
Aki:
- 3H: Low profile removed, pushback on block reduced
- 28H: Distance lowered to same as 28L. Added 10 frames recovery.
- 236H/214H: Projectiles now destroyed when Aki is hit.
- 2M: Decreased upwards and downwards hitbox; increased extended hurtbox in all directions
- 3M: Recovery increased by 5f
Ollie:
- 22M: SC gain reduced (2 -> 1)
- 214L/M: SC gain increased (3 -> 6)
Suisei:
- 236L: Attack level increased (2 -> 3)
- 2M: Startup reduced by 1 frame
Botan
- 4H: Fixed bug where move would whiff on 22L moves. Now forces stand.
Ina:
- Walk speed increased (11.2 -> 12)
- Charge time is now 30f. All shortcuts, and the halo/book, both use 30f.
- 2L: Hitbox increased.
- 2H: Now locks in if hit at the lower part of the tentacle.
- 4H: Air block knockback increased.
- 4H: Extended hurtbox lowered.
- 5H: Active frames increase (2 -> 3)
- 5H: Recovery frames decreased (26 -> 25)
- 5H: Extended hitbox before startup frames removed
- 5H: Extended hurtbox reduced
Collabs -
Kiara:
- Call-in: Startup time increased 10f
Subaru:
- Off-collab: Cost increased (2 -> 3 bars)
Kaela:
- Off-collab: Fixed bug where buffs applied would sometimes turn character around.
AZKi:
- Call-in: Fixed bug where characters hit by pin would sometimes become actionable before second pin hit.
Ame:
- Off-collab: No longer destroys projectiles.
- Off-collab: Attempted fixes for bug where time slow would be applied infinitely.
Moona:
- Off-collab: No longer destroys projectiles.
Miscellaneous gameplay:
- Disabled the ability to 'macro cancel' a normal into a burst. This should remove the bug where characters could burst out of hitgrab supers.
- Moved screen freeze on grab break to after characters are separated.
Release:06.05.2023
Genre:
2D-Plattformer
Entwickler:
Besto Game Team
Vertrieb:
Kaushal Joshi
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop