Hello, community!
We continue to ignore sleep in any shape or form to further improve The Thespian Feast. Your feedback has been extremely helpful in a lot of ways, but one of the most important things we learned was that this chapter needed a proper entry.
Having learned that, we decided to rework the opening section of the demo.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36822724/ebd649056b3a18d340f074c9c201c90f4f11aa8f.gif)
New point of entry, tweaked difficulty curve, improved tutorial are among the things that were added with this major update.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36822724/ce36fdab2972bfcce5bdfb02e3528d7e07a49dab.gif)
Other changes/fixes:
- Added an upgrade chip station. Now weapons can be upgraded
- Interacting with a breach now heals the player
- Made the player more self-aware when talking to himself
- The player can now start blocking as soon as they are out of a dodge invulnerability frames
- The end trailer has audio now!
- Fixed an issue where a ladder would fail to work if enemies were nearby
- Tweaked the loading screen visual
- Made it a lot harder to lose lock on enemies
- Fixed the tutorial about switching weapon abilities
- Fixed an issue that would prevent emotes from working in splitscreen
- Removed an unwanted emote
- Fixed the exception thrown by the alarm program
- Fixed the negative value in glass lighting
- Tutorial box now would auto-close if the player is attacked
Enjoy the updated chapter and be sure to let us know what you do or don't like.
See you!