News Liste Hellish Quart
TWEAK:
- Story (Jacek): way shorter horse ride section
- guards blending speeds pass on attack cancel
- Jan, Barabasz, Laszlo: attack homing tweaks
- Jan, Jacek: 2-3% faster normal attacks
- Laszlo: shorter recovery in in-place attacks on block
- Marie: shorter recovery on her double lunge thrust attack
- Marie: a bit more muscle power for better tip aiming
- Marie, Marta: sword tip hit detector moved back by 5cm, to avoid kills with too shallow penetration
- Yendrek: more weapon inertia on block
- Yendrek: better trajectory on axe head thrust attacks
- Marta, Marie: new sound fx for cut wounds
NEW:
- Parrying a thrust now has a different audio fx than parrying a cut
- New sounds for axe shaft vs steel collisions
- New optional mechanic - Fencing Priority: if both fencers attack almost simultaneously, the one who pressed the attack later will attack with a slight delay. This results in more elegant looking duels with more exchanges and fewer double hits. You can turn it on or off before launching any game mode (except Survival, then it's off), or set it just for AI opponents. Turn it on if you like parry-riposte exchanges and dislike double hits. Turn it off if you like absolute control, even if it means more frequent double hits.
FIX:
- "Road to Siedliska" text doesn't appear during the fight on the river anymore
- Gedeon, Laszlo: fixed some attack animations not detecting hits in close range
- Fixed a bug that changed the Collision Type to Discrete when pausing
- fixed a bug that caused some stuttering when hitting other body parts or weapons when bashing through guards
Release:16.02.2021
Genre:
Actionspiel
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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