We got a lot of feedback after the Tinkerer rework and have been hard at work to tweak the balance. Now we are at a point where we need you, the community, to test new changes and tell us what you think.
This beta also includes a whole new monster family, the gargoyles, along with unique mechanics. They are present in Endless mode and can spawn after the 13th floor, including new gargoyle minibosses.
And, of course, there are the traditional bug fixes included ːarchduckː.
The more people try the new build the better it will be once it goes public, now is your chance to impact the balance ːarchduckː
If you want to test it, please go to the game's properties in the Steam library and on the Beta tabs switch to release-candidate.
Important Disclaimer!
There is no crossplay between the public branch and the beta release-candidate branch - you will be able to play co-op only with others in the beta. So it's best to drag your friends along ːarchduckː
There will be a survey after you close the game, please consider filling it out with your feedback and thoughts. It would help us a lot ːpaperheartː.
You can also discuss the beta changes in a dedicated Hellcard beta test channel on our Discord server:
https://discord.gg/RxRB3NYQ
Full changelog for this beta test
- New monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor
- Mage Frostmancer outfit is now unlockable!
- Bruja Folk Healer outfit is now Legendary (was Rare)
- Fixed multiple Jack traps sometimes breaking the stun
- Fixed Vendetta not granting other players bonus damage in multiplayer
- Balance: Adjourn - changed increasing Reckoning from 150% to 50%
- Balance: Atone - changed from reducing Reckoning to 50% to gaining Block equal to 50% Reckoning
- Balance: Atone - removed Strain effect
- Balance: Bargaining - cost reduced to 1. Mana gain reduced to 1
- Balance: Cabrit sans Cor - damage reduced to 3 and Reckoning gain increased to 6
- Balance: Channel Wrath - changed damage from 100% to 50% of Reckoning, mana cost set to 1
- Balance: Choir of Agony - strength reduction for damaged monsters is no longer dependent on killing the target monster
- Balance: Corrupt Offering - changed increase in Reckoning from 50% to 150%
- Balance: Curry Favor - cost reduced to 1. Exhaust replaced with Strain. Mana gain reduced to 2
- Balance: Double Cut - increased extra damage to +5, changed HP level threshold to 60%
- Balance: Echoing Whimper - added strength reduction for damaged monsters effect
- Balance: Embrace Ire - set to draw 2 cards and 2 mana per 10 Reckoning for 2 mana with strain
- Balance: Haruspicy - removed mana gain effect, now it gives only cards
- Balance: Ill Intent - increased cost from 1 to 2
- Balance: Ill Intent - reckoning gain increased to 10
- Balance: Malfeasance - changed radius from large to medium, mana cost set to 1
- Balance: Mind Fracture - reckoning gain increased to 15
- Balance: Patience - changed from reducing Reckoning to 75% to gaining Block equal to 75% Reckoning
- Balance: Patience - changed Reckoning reduction from 50% to 75%
- Balance: Repent - changed cost from 1 to 0, changed Reckoning reduction from 15 to 30
- Balance: Seeping Wound - increased extra damage to +10, changed HP level threshold to 40%
- Balance: Sinister Chant - damage set to 20 (previously 25)
- Balance: Soul Swap - cost reduced from 2 to 1
- Balance: Thousand Cuts - completely new effect to distinguish it from Reap Rewards. It deals 2 damage to a random monster repeated the number of times equal to HP lost
- Balance: Veer Anger - changed radius from medium to small, mana cost set to 1
- Balance: Backpack Ballista - increased radius to large
- Balance: Brilliance - reduced cost to 3
- Balance: Brilliance - reduced the cost to play to 3 screws
- Balance: Changed additional effect cost from 1 core to having any cost requirement
- Balance: Chill - Reduced the cost to 1 Screw
- Balance: Clippings - Added "Gain 1 Screw." effect, changed added cards destination from draw pile to discard pile
- Balance: Cold Fusion - Reduced the cost to 1 Screw
- Balance: Compact Catapult - increased radius to medium
- Balance: Cookie - Changed from "If you use 1 Core, gain 1 mana and draw 1 card" to "If you have any Cores, draw 1 card."
- Balance: Core Dump - reduced increased damage cost to 2 Cores. Changed Exhaust to Strain
- Balance: Eureka!, Idea, Magnum Opus - set the cost of all these cards in the chain to 2 and
- Balance: Exponentiation - changed the cost to 0 mana
- Balance: Feathertouch - reduced the cost to 2 Screws
- Balance: Field Flux - Removed strain when having cores already
- Balance: Fire Sprinkler - clarified description to At the end of monsters' turn, deal 2 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 4
- Balance: Force Multiplier- reduced the cost to 4 Screws, increased damage to 6
- Balance: Grid Srike - reduced the cost to 1 mana
- Balance: Home Alone- reduced the cost to 3 Screws, increased damage to 4
- Balance: Overpressure - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the end of the monsters' turn, deal 8 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core in total to increase the damage to 10."
- Balance: Quantum Flow - Removed strain when having 2 or more cores already
- Balance: Redox Reaction - clarified description to At the end of monsters' turn, deal 4 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 6
- Balance: Science! - Removed card discarding effect
- Balance: Solidarity - changed the card to be in line with other cards requiring possession of cores for stronger effects. Reworded the description to "Attack cards of every hero deal +3 damage, if you have any Cores, make it +4 damage."
- Balance: Spider Gun - reworded the description to "At the end of monsters' turn, use 1 Screw per stack to deal 15 damage to 3 nearest monsters."
- Balance: Stable Influx - Removed strain when having 2 or more cores already. Changed from gaining 1 core and giving 2 mana to gaining 2 cores and giving 1 mana
- Balance: Tabletop Trebuchet - increased radius to medium
- Balance: Tough Tabard - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the start of your turn, gain 5 block per stack, Use a single Core to make it 20."
- Balance: Trapper Delight - reduced the cost to 1 mana
- Balance: Unionize - changed the card to be in line with other cards requiring possession of cores for stronger effects. reworded the description to "Attack cards of every hero deal +1 damage, if you have any Cores, make it +2 damage."
- Almanac Completion now shows counters based on DLCs owned by the player
- Almanac Completion now shows a basic Warrior outfit
As Always,
Stay Safe in Paper Dungeons ːarchduckː
Konstanty