This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance.
Gargoyles
Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with other monster families, providing protection. As long as they have someone to protect they will focus on that. Once other monsters are gone, though, they can prove to be formidable enemies with their high strength.
Tinkerer Changes
We got a lot of valuable feedback after the Tinkerer rework and we have incorporated it in the design.
The core (pun intended) issues revolved around ending up with cards requiring one resource but only having the other. Now Cores are more of a mechanic boost fuel, while screws are the main resource.
These changes were tested on the public_test branch for over a month, so everything should be stable. And the tinkering experience should be smoother. Fingers crossed ːArchduckː
Full Changelog
Version 1.1.250122 - 22 Jan 2025
- New monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor
- Mage Frostmancer outfit is now unlockable!
- Bruja Folk Healer outfit is now Legendary (was Rare)
- Removed subsequential warning messages when skipping Endless modifiers
- Fixed multiple Jack traps sometimes breaking the stun
- Fixed Vendetta not granting other players bonus damage in multiplayer
- Fixed crash when entering a friend's Endless or Torment lobby without having that Torment unlocked
- Fixed Double-edged Sword self-damage being affected by certain damage-increasing influences
- Balance: Adjourn - changed increasing Reckoning from 150% to 50%
- Balance: Atone - changed from reducing Reckoning to 50% to gaining Block equal to 50% Reckoning
- Balance: Atone - removed Strain effect
- Balance: Bargaining - cost reduced to 1. Mana gain reduced to 1
- Balance: Cabrit sans Cor - damage reduced to 3 and Reckoning gain increased to 6
- Balance: Channel Wrath - changed damage from 100% to 50% of Reckoning, mana cost set to 1
- Balance: Choir of Agony - strength reduction for damaged monsters is no longer dependent on killing the target monster
- Balance: Corrupt Offering - changed increase in Reckoning from 50% to 150%
- Balance: Curry Favor - cost reduced to 1. Exhaust replaced with Strain. Mana gain reduced to 2
- Balance: Double Cut - increased extra damage to +5, changed HP level threshold to 60%
- Balance: Echoing Whimper - added strength reduction for damaged monsters effect
- Balance: Embrace Ire - set to draw 2 cards and 2 mana per 10 Reckoning for 2 mana with strain
- Balance: Haruspicy - removed mana gain effect, now it gives only cards
- Balance: Ill Intent - increased cost from 1 to 2
- Balance: Ill Intent - reckoning gain increased to 10
- Balance: Malfeasance - changed radius from large to medium, mana cost set to 0
- Balance: Mind Fracture - reckoning gain increased to 15
- Balance: Patience - changed from reducing Reckoning to 75% to gaining Block equal to 75% Reckoning
- Balance: Patience - changed Reckoning reduction from 50% to 75%
- Balance: Repent - changed cost from 1 to 0, changed Reckoning reduction from 15 to 30
- Balance: Seeping Wound - increased extra damage to +10, changed HP level threshold to 40%
- Balance: Sinister Chant - damage set to 20 (previously 25)
- Balance: Soul Swap - cost reduced from 2 to 1
- Balance: Thousand Cuts - completely new effect to distinguish it from Reap Rewards. It deals 2 damage to a random monster repeated the number of times equal to HP lost
- Balance: Veer Anger - changed radius from medium to small, mana cost set to 1, removed Strain
- Balance: Backpack Ballista - increased radius to large
- Balance: Brilliance - reduced cost to 3
- Balance: Brilliance - reduced the cost to play to 3 screws
- Balance: Changed additional effect cost from 1 core to having any cost requirement
- Balance: Chill - Reduced the cost to 1 Screw
- Balance: Clippings - Added "Gain 1 Screw." effect, changed added cards destination from draw pile to discard pile
- Balance: Cold Fusion - Reduced the cost to 1 Screw
- Balance: Compact Catapult - increased radius to medium
- Balance: Cookie - Changed from "If you use 1 Core, gain 1 mana and draw 1 card" to "If you have any Cores, draw 1 card."
- Balance: Core Dump - reduced increased damage cost to 2 Cores. Changed Exhaust to Strain
- Balance: Eureka!, Idea, Magnum Opus - set the cost of all these cards in the chain to 2 and
- Balance: Exponentiation - changed the cost to 0 mana
- Balance: Feathertouch - reduced the cost to 1 Screw
- Balance: Field Flux - Removed strain when having cores already
- Balance: Fire Sprinkler - clarified description to At the end of monsters' turn, deal 2 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 4
- Balance: Force Multiplier - reduced the cost to 2 Screws, increased damage to 6
- Balance: Grid Srike - reduced the cost to 1 mana
- Balance: Home Alone - reduced the cost to 1 Screw, increased damage to 4
- Balance: Overpressure - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the end of the monsters' turn, deal 8 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core in total to increase the damage to 10."
- Balance: Quantum Flow - Removed strain when having 2 or more cores already
- Balance: Redox Reaction - clarified description to At the end of monsters' turn, deal 4 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 6
- Balance: Science! - Removed card discarding effect
- Balance: Solidarity - changed the card to be in line with other cards requiring possession of cores for stronger effects. Reworded the description to "Attack cards of every hero deal +3 damage, if you have any Cores, make it +4 damage."
- Balance: Spider Gun - reworded the description to "At the end of monsters' turn, use 1 Screw per stack to deal 15 damage to 3 nearest monsters."
- Balance: Stable Influx - Removed strain when having 2 or more cores already. Changed from gaining 1 core and giving 2 mana to gaining 2 cores and giving 1 mana
- Balance: Tabletop Trebuchet - increased radius to medium
- Balance: Tough Tabard - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the start of your turn, gain 5 block per stack, Use a single Core to make it 20."
- Balance: Trapper Delight - reduced the cost to 1 mana
- Balance: Unionize - changed the card to be in line with other cards requiring possession of cores for stronger effects. reworded the description to "Attack cards of every hero deal +1 damage, if you have any Cores, make it +2 damage."
- Balance: Mechamimic - removed strain
- Balance: Lathe and Cookie Cutter swapped their rarity status (Lathe is now rare, Cookie Cutter is now Legendary)
- Balance: Hex - increased Reckoning gain to 5
- Balance: Chanelling Wrath - removed Strain
- Balance: Spring Blade - reduced the cost to 0 Mana
- Balance: Junk Trap - increased Screws gain to 2
- Balance: Magnet Trap - reduced the cost to 1 Screw
- Balance: Acid Trap - reduced the cost to 1 Screw
- Balance: Jack Trap - reduced the cost to 1 Screw
- Balance: Tripwire Trap - now Marks a random monster in the section instead of marking monsters entering the section
- Balance: Paint Trap - now Marks a random monster in the section instead of marking monsters entering the section
- Almanac Completion now shows counters based on DLCs owned by the player
- Almanac Completion now shows a basic Warrior outfit
As Always,
Stay Safe in Paper Dungeons ːarchduckː
Konstanty