As I mentioned you in the 2020 recap video, during the first months of this 2021 I have been dedicating most of my time to build the physical rewards we promised from our Kickstarter.
But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the game now has...
- Full Controller Support with keybindings and configuration settings ????
- Loading background images for tally screens on mission replays:
- Configuration menus recreated and improved in their navigation:
- The artbook from Mayhem Pack (DLC) with new pages and definition:
And many other things, from bug fixes to general adjustments, you can see in the list from below ????
Hoping to have more news soon. Cheers from Saibot Studios!
Tobías Rusjan
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CHANGELOG HELLBOUND v1.1.2
New Features:
- Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys
Bug fixes:
- Pygon enemies sometimes freeze after loading a saved game or after spawning
- Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default)
- Interval text "Entering Ground Zero" removed after finishing campaign
- Entering back and forth between campaign replays and survival arenas used to remove levels from the lists
- Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD
- Country flags were not showing after finishing a campaign replay or a survival arena
- Clipping wall on last switch at campaign level 1 The Resistance
- Getting stuck on walls at last room from campaign level 1 The Resistence
- Hellgore's statue clipping to catacombs at campaign level 3 The Heroes' Cemetery
- Castle door switch not working after closing the door from level 4 Dead Forest
- Secret heart item can be reached through closed secret door at campaign level 5 Flying Souls
- Secret soul was opening another secret door when pickup at campaign level 5 Flying Souls
- Clipping eye on walls inside the theater hallways at campaign level 5 Flying Souls
- Loading a checkpoint from the main elevator make bottom enemies disappear at campaign level 7 Endless Hive
- Replaying campaign level 8 The Core doesn't allow you to go back to main menu in tally screen
Improvements:
- Win screen for campaign replays now shows the cover of each level as background, instead of the roadmap
- Quick load key (F9) now shows a confirmation window before loading
- Restart Level option added to all in-game menus
- Options available from Lose and Win Screens
- Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects
- Moving with arrow keys in all menus, including sound effects feedback for every movement
- "Survival level unlocked" pop up redone and placed correctly when return to main menu options
- Continue option removed after finishing campaign
- Added informative text about playing the campaign to unlock stages for survival and campaign (replays)
- Survival "stages" are now called "arenas", and now you can also get access to the sub-menu from start
- Confirmation windows buttons now work when you release the click/key, instead of instantly touch it
- Sound effect concurrency reduced in menus skull-selection to avoid saturation
- Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left
- Tooltips and interact messages with keycodes updated with gamepad buttons
- Current level stats now appear on new campaigns after finishing it once, also 100% stats turn green color
- "Press fire key" messages changed to "Any key" to allow keyboard and controller inputs
- Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window
- Sliders from configuration settings focused directly for faster changes
- Pop-up message added when trying to quick save during campaign survivals
- Fixed collision issues in secret stairs at castle from level 4 Dead Forest
- Sound effects added to main hall elevator and secret door at campaign level 5 Flying Souls
- Avoid climbing to secret from top tunnel at campaign level 5 Flying Souls
- Last game checkpoint at campaign level 8 The Core moved before the boss confrontation
- Logo back to basics
Mayhem Pack (DLC) - Artbook:
- New pages: introduction, level 5 Flying Souls, ending
- All pages are now in Ultra Wide resolution at 3440x1440 pixels
- Numerations added to most of the pages
- A lot of tweaks on different images, like color correction and rescales