How are you, demonic creatures from the depths of Hell! ? ????
During the last months we have been working with our friends at 3ogs (Pablo and Mauricio Navajas) and with our talented art director Viktor Ahmed, to bring you that thing you've been asking for a long time...
STEAM ACHIEVEMENTS!
I also recreated the language system entirely, and added (finally) our own natal-Argentinian Spanish option. And a bunch of other fixes and improvements have been made to the game. Check out the entire list on the bottom of this post ????
I want to take this opportunity to share with you our last Kickstarter update, where I did a recap about all the things we have accomplished together during the last years: Don't miss it, here's the link!
As I mentioned in that post, I want to start working on a new project next month.
Hellbound has been without a doubt an incredible journey for us at Saibot Studios. But unfortunately, we haven't seen a single sale from it, since the third party investment was never recouped. So this right here is probably our last update, or at least for now.
You can follow us on our social networks to stay in touch with us and to keep updated on new things to come: Twitter, Facebook, Instagram and You Tube.
Once again, I want to thank you all who have been supporting us during this time. This has been a wonderful era in our careers, with a ton of anecdotes and experiences to share ✊
And now... Let's get those freaking achievements unlocked!
Tobías
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CHANGELOG HELLBOUND v1.1.3
New features:
- Achievement system
- Spanish language option added for all texts, including in-game and interfaces
- Steam Cloud added for saved games, progress and input settings
Bug fixes:
- Input configuration resets every time you reopen the game
- Video quality preset sometimes appears empty and doesn't work properly
- In configuration pages the scroll menus and the focused option reset everytime the unsaved-changes-window appears
- Sometimes enemies die or crash the game when a door closes above them (thank you Franco Venica for the report)
- Pygon enemies appear freezed after specific saved game
- Pygon enemies keep attacking after you die
- Green light at catacombs entrance turns off after loading a saved game on campaign level 3 The Heroes' Cemetery
- Colliseum side doors can be open manually in campaign level 3 The Heroes' Cemetery
- When falling down the final sector of campaign level 4 Dead Forest, screen fades black but have to wait several minutos to die
- Top switch for main elevator can only be used once at campaign level 5 Flying Souls
- Clipping floors on the sides of the survival arena at campaign level 6 City of Fury
- Color lights from exit door turning off after loading a saved game at campaign level 6 City of Fury
- Sometimes after finishing the survival arena of campaign level 6 City of Fury, the final door doesn't open
- The ending text sometimes doesn't finish to show entirely before the screen fades to black
- Grotesque quality for textures is showing Low quality textures for some graphic cards
- First time you reset the video settings, gamma goes down to 0
- After finishing the campaign, the camera changes the field of view (zooms in) affecting the entire game until restart
- Voices, Power Up pickups and cinematic sound effects are not affected by the SFX Volume from audio settings
- Ferlord is not being able to attack when the player is between his legs
General improvements:
- Item Ammo Pack now gives you +20 Slugs, +6 Shells, +40 Bullets and +4 Rockets (same as individual ammo boxes combined)
- Added "All clear" message after finishing a survival arena from the campaign
- Multiple spawns at the same time during survivals are now well distributed in different locations
- Input keys updated on screen messages Loading Screens and Interactions based on the current configuration settings
- Video settings reorganized, simplified, and only working when applied
- Little tweaks and fixes over menues and interface: Correct difficulty name on Load Game screen, Secret Discovered pop-up empty offsets on the sides, updated Quit Screen for demons
- Smooth disapparition added to chunks of useless weapons, exploding fruits (pumpkins) and container fruits (green onions)
- Credits margins fixed and finishing properly on different screen resolutions
- Damage area of Rocket Launcher's projectiles increased from 200-800 to 500-1000
- Ferlord's energy projectiles slowered down in speed (50%), but increased in size (150%)