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The Space Birthday Update: Player Story Trading Cards
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24.09.18 15:31 Community Announcements


This post is about a feature of the free Space Birthday Update, out now! See this post for the details.

One Space Year ago, we said we'd do something different with our trading cards. We didn't want them to be about the game's story, we wanted them to be about player stories. But we needed you to play a bit first, and show us what you got up to. And then it also took a really long time to make them.

But now, on its first Space Birthday, we celebrate eight players and their moments of brilliance, stupidity and panic. They supplied us with clips of their antics, linked below, I wrote up their story as part of the game's lore, and John Roberts recreated their characters and situations to produce these lovely glamour shots of their moments of glory and/or shame.

The cards themselves will go live when the update launches on the 27th.

Thank you so much to all our players, for playing our strange game in smarter, wilder and funnier ways than we ever predicted.



August 'Glitch Thief' Dust


Player: Dan Gaffney
Original video

August's objective was in a locked room. He looked at his options.

A Sidewinder teleporter can't get you through doors: it can only take you to places you have a clear path to.

And a Swapper teleporter can't get you into an empty room: it needs someone to swap with.

A guard with a keycard can certainly get you into a locked room, but you can't lure them in unless you're already there.

But August had an idea. The guard didn't need to ever set foot in the room for this to work. He stood in front of the locked door, close enough for it to deny his credentials, then swapped with the guard.

This solved one problem and created two more. The guard found themselves involuntarily right next to the door they had clearance to open, spinning around in confusion, and it opened for them. But now August was in a room full of the guard's friends, and the door would close again any second.

But now there WAS a clear path. And with a Sidewinder, that's all you need. One click took him out of the death room before the guards could react, behind the baffled keycard guard, and into the security room with his objective.




Cascara 'Human Shield' Rotanev


Player: Jediotty
Original video

Cascara's mission was to capture Cleone Forrest, alive. She was close. She'd taken out the captain, found her target, took aim, and fired. WAIT! NO!

To say Cascara was a quick-thinker would perhaps be too generous. She had, after all, just shot at the person she was sent to take in alive. But she was a selective quick-thinker. In the limitless time she had to prepare and execute a plan for this mission, she didn't think to remind herself of her objective. In the time between her bullet leaving the muzzle of her gun and it striking the person she was supposed to be taking alive, though, she did.

It wasn't too late. It was extremely, ridiculously, comically late, but it wasn't TOO late. She had one option, and it wasn't good. But the mission comes first. The mission she didn't entirely read or remember comes first. So with a wince, she equipped her Sidewinder and teleported in front of the bullet.

There's a long, noble history of brave agents diving in front of bullets to save presidents, witnesses, loved ones, or their comrades in arms. For diving in front of her own bullet, to save the person she forgot she wasn't meant to kill, Cascara didn't think she'd be added to that list. But, she reflected as her target carried her bleeding body to the airlock, she'd probably be added to some kind of list.




Caeli 'Jailbreak' Havill


Player: @cinderBlock6
Original video

Caeli's sister was always in trouble. But getting herself locked in a cell in the middle of massive and heavily guarded Foundry ship, this was next level. Getting to her was going to be a nightmare. Unless...

Caeli flew a Coldfire. It was almost undetectable. And she knew roughly where in the ship her sister was being kept. And she had a Swapper. This could work. It took a bit of bumping around and judging the angle, but eventually she was confident enough to eject herself right under the ship. As she passed her sister's cell, she aimed blind and hit the Swapper.

Bwap! She was in prison. And her sister was suffocating in space. This was an excellent plan.

She remote-controlled her Coldfire to catch her sister with 4 seconds of oxygen to spare. She was out of trouble. And Caeli was back in it - locked in a cell in the middle of massive and heavily guarded Foundry ship.

But Caeli was always in trouble too. She was just better at getting out of it.




Genie 'Hands Off' Whiteblood


Player: @Poulatorus
Original video

Some people are legends for what they did. Genie is famous for doing nothing at all. All he did, all he had to do, was walk into a room. And set into motion a chain of events that killed five people without him lifting a finger.

He was seen, immediately, by a guard who promptly fired at him. At the sound of the gunshot, the guard's friends in the adjoining room immediately glitch-dashed to the danger. They glitch-dashed so fast the bullet hadn't even hit yet. They glitch-dashed in front of the bullet.

This was fine. The guard in the line of fire had a shield. The bullet hit the shield, and bounced back, toward - not the firer, no, this was worse. The window. The glass shattered and all four guards were instantly spaced, leaving Genie staring, stunned, at an empty room.




Antares 'Catch' Kuiper


Player: Zetty
Original video

Kuiper had him: the man who tortured his son, slung over his shoulder. It was almost done. All he had to do now was carry him past the hail of gunfire from ten angry guards - doable - and past this shielded guard directly in his path - less doable. But Kuiper saw it coming, and Kuiper had a plan. He threw the unconscious body directly at the guard.

This, alone, achieved nothing - shields can withstand grenades, limp humans are not a concern. But the body would never hit the shield. Because next, Kuiper used his Swapper. Not on the body, but on the guard. Kuiper switched places with him just in time to catch the body coming his way, and ran on while the baffled guard watched a hail of gunfire bounce harmlessly off his shield.




Ferris ‘Swapshot’ Harris


Player: Ferris Harris
Original video

As a ship’s security guard, especially as an armoured elite, you have to be ready for anything. This one saw Harris coming. He saw an Offworld Angel coming at his ship’s broken window full burn, and even though he knew it couldn’t dock, he was ready for whatever other nonsense they were about to try.

At the moment of impact, Harris hit eject. He threw himself from his pod, through the pressure-retention field, and skidded to a halt directly in front of the guard. The guard didn’t flinch. He fired. And Harris swapped with him.

The guard was not ready for this. He suddenly found himself staring at the blue glow of the forcefield Harris just came through. He couldn’t process the situation fast enough to realise what would happen next: his own bullet hit him in the back of the head. His heavy armour saved him from the lethal impact, but the force was just enough to nudge him one step forwards – into the pressure field.

What we don’t know is if, in the 15 seconds between being flung into the icy void and asphyxiating, he had time to figure out what the hell just happened.




Lyra 'Vanishing Corpse' Chalamala


Player: Ian Frank
Original video

It takes guts to teleport into a room and throw a shortblade at the only person rigged with explosives. But guts, Lyra had. She also had a Visitor, which was how she got in. Her knife hit home, the guard exploded, and the explosion took out every other guard in the room - and Lyra. It was a bold opening move.

Now Lyra is lying in a room full of dead guards, bleeding out, with every other guard on the ship running to the source of the noise, fast. But even unconscious, Lyra has some moves. She came here with a Visitor, and if there's one universal cosmic truth, it's that a Visitor always pulls you back. It doesn't care if you're conscious. So Lyra's bleeding body vanishes out of the room, just as a crowd of guards burst in to figure out what the hell happened here.




Polaris 'Butterfingers' Cherry


Player: @MOOMANiBE
Original video

It takes talent, guts, and first rate equipment to break into a Siege ship, get to its cockpit, and set it on a collision course with an enemy stronghold before the guards take you out.

Cherry did it.

Getting out alive is even harder. You have a very short window to escape before the super fast, super powerful ship crashes into the super tough, super well defended stronghold and kills everyone on board.

Cherry did it.

The only easy part of taking out a stronghold is not breaking the siege ship. It would be hard to do that if you were trying. You can even blow up any single module on the ship, as long as it's not the cockpit, and it would still make it to the stronghold just fine. And to blow up the cockpit alone is wildly unlikely, you'd have to-

Cherry did it.

They... it's not clear if 'dropped' is the right word, but mistakes were made and an armed breach grenade remained in the cockpit after they vacated it. They did the one thing you must not do to the one module you must not do it to, and the whole ship was disabled. Cherry dangled in space as they watched it sail by the stronghold without making a scratch.

Cherry became a legend. Of sorts.

This post is about a feature of the free Space Birthday Update, out now! See this post for the details.
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Release:21.09.2017 Genre: 2D-Weltraum-Actionspiel Entwickler: Suspicious Developments Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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