News Liste Haunted House Renovator

Development Diary #3
Haunted House Renovator
01.02.23 14:10 Community Announcements
When you create a game about haunted houses, you need the ghastly cast of spirits to populate them - that's pretty obvious. So we're hard at work designing the ghost that stands out from the crowd. Today, we wanted to show off some of the denizens of old manors that will rather often stand in your way of making such housing liveable again (or at least liveable for those locators that are still alive!).

Creating the things that go bump in the night



In Haunted House Renovator, there are several categories of ghostly beings, which are defined by some behavior patterns specific to them and the way the player interacts with them. At the same time, each spirit in the given category is very different and you have to adjust your strategy accordingly if you wanna get rid of them.



One of those categories is runners (working "title", may change????) - creatures operating on a smaller scale than cinematic, Hollywood-like haunting, but also more common and mischievous in their way. They vary in shape and size, and can also be corporeal or incorporeal entities. Some are relatively non-harmful, but others can make your life harder by making a pretty serious mess in the rooms they haunt - and slowing your renovation efforts by doing so.

What runners all certainly do is... run away from the player, as might've been expected. Those guys are not up to confrontation! But they also try to hide their treasures and by finding them you can earn some extra money/resources. Although in some cases you may need to catch them first! There are several methods of doing so - you can for example use a special net, or set traps... but we will write more about ghostbusting in a future devlog!



As you may see, they come in many different shapes and sizes and, we hope, are very unique in their look. And that's only one category of otherworldly adversaries you will have to face in Haunted House Renovator! Of course, remember that all the images here are concept art and are susceptible to change. Stay tuned for more sneak peeks.

We want to give you psychic powers!



At least in the game (although if we accidentally find a way to do it in real life, we'll update you????)! As you might have seen from a snippet on the game's Facebook, we are working on the telekinesis mechanic for Haunted House Renovator. We do a lot of tests, and while it's of course an early iteration of the game and system, we tinker with parameters like gravity to figure out what will be the most fun to use for players. After all, where can you hope to entertain yourself by moving things with your mind if not in games?





Stay tuned for more behind-the-scenes content! Follow the Haunted House Renovator's Facebook page:
https://www.facebook.com/HauntedHouseRenovator

And remember that you can always poke us or ask questions on our Discord channel:




https://store.steampowered.com/app/1917850/Haunted_House_Renovator/
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Release: Genre: Simulation Entwickler: Image Power S.A. Vertrieb: PlayWay S.A. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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Kickstarter campaign is now live!
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Development Diary #4
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Development Diary #3
Haunted House Renovator
01.02.23 14:10 Community Announcements
Development Diary #2
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Development Diary #1
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