Two skull
Flame skull
Score skull
Headhunter returns! Introduced in Halo: Reach, this frenetic FFA mode will put your multi-tasking ability to the test. You’ll have to juggle your hunter-gatherer skills with tracking and navigation as you earn kills, collect skulls, and head to the capture point to score them.
A Brief History of Headhunting
Originally concepted as a mode for Halo 2, Headhunter would eventually find its way into Halo: Reach in 2010.
Many of you may find yourselves thinking back to May 3, 2010, when the multiplayer beta for Reach was active. It was here that the Headhunter mode made its formal debut on Powerhouse and Sword Base, where every kill saw a shower of skulls fly out from your opponents for you to collect.
Some of the old hands here know what they’re in for, but the rest of you are due an education…
Hunt the [strike]Truth[/strike] Heads
It’s every Spartan for themselves in Headhunter. It’ll be you versus seven other Spartans in this free-for-all mode. Each time a Spartan gets killed, they will drop a skull on the ground. In order to score points, you’ll need to scoop up the skulls and deliver them to the capture point.
The capture zones (which resemble King of the Hill zones) will be scattered around the map and will change every 45 seconds. As kills happen, skulls will be scattered across the map. There are two ways to win a game of Headhunter:
- Score 25 skulls cumulatively
- Score 10 skulls at once
10 skulls are the maximum you can hold in your pockets, so if you’ve caught them all start heading towards a capture zone. It’s not as simple as meandering over to win, however. If you’re trying to score multiple skulls, you are a high value target and the rest of the lobby will be doing their best to stop you from ending the game immediately.
Here are the maps you'll be hunting skulls on:
- Aquarius
- Behemoth
- Catalyst
- Chasm
- Cliffhanger
- Forbidden
- Forest
- Live Fire
- Prism
- Streets
High risk, high reward—try not to lose your head.
Welcome back to Headhunter.