It has long been a favorite mode, perfect for smaller squads and a lot of chaos. It’s also a mode that has seen a lot of variations over time from teams of two, three, and four. It’s live right now so read up on what you can expect when you jump into matchmaking later!
Multi-Team Mayhem
It’s all Arena Multi-Team, all the time. Arena Multi-Team will feature four teams of two Spartans each (2v2v2v2) and will feature some variety in game play so here’s what you can expect as far as maps and modes go.
Arena Maps
- Elevation Multi-Team
- Forbidden Multi-Team
- Behemoth Multi-Team
- Cliffhanger Multi- Team
Arena Variations
- Multi-Team: Crazy King
- Multi-Team: Slayer
- Multi-Team: Oddball
- Multi-Team: Land Grab
Friend or Foe
In past versions of Multi-Team, each squad had their own designated color (Red, Blue, Yellow, Green, etc.) During this Combat Workshop, one of the main points of feedback we are interested in is how Halo Infinite’s friend vs foe detection system works when it’s friend vs all foes.
This means you will be able to tell who is on your team and all other teams will simply look like enemies to you and you won’t necessarily know which enemy you’ve come across.
Have thoughts? Hold on to them be sure to follow-up and provide your feedback when the survey goes live later this week!
The Combat Workshop is your one-shop stop to check out work-in-progress maps, modes, and other new experiences. This playlist allows us to test out new modes, new features, new experiences, and get feedback at scale before taking that information back and iterating on it. From there, we can address issues and community feedback to get things ready for primetime matchmaking.
Check back later for the link to the survey, or follow the QR code that will appear in-game.
If you experience any technical issues, please be sure to report them to us by using the Halo Support site at aka.ms/HaloSupport.
Hop into matchmaking, play some Multi-Team, and check back later this week to give us your feedback!