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Patch Release 3.5.20
Updated:
Official Maps:
Factory, Temple, WolfRun and Sismis all had major map optimizations. This is first pass and more work is scheduled.
The work included a complete overhaul of lighting, shaders, foliage, materials and meshes to improve GPU and CPU performance and increase FPS.
NOTE: Please keep in mind this is a first pass. There was a large quantity of changes to all content in the maps and some known work is still on our "to do" list. Please report any bugs you might find.
Character Movement:
Removed strafe, movement, look reduction while firing weapons
Dive to Prone Animation:
Increased the speed at which the character transitions from prone. Additionally stance transition can be triggered earlier in the dive animation.
Auto-Kick System:
Kicks due to abusive behavior (excessive teamkilling) will carry a longer temp ban period for the server.
Bug Fixes:
BF(053): Factory - Bridge bomb throws the character & applies no damage
BF(670): Hang point near half wall by "Rug Room" in Sismis
BF(799): Hang point at base of SOF right stairs when rounding building corner in Factory
BF(815): Movement lockout when going from prone to crouch with equipment items (nades, mines, claymores, etc)
BF(816): Movement lockout when detonating the Factory Bridge
BF(819): No interpolation in prone movement
Workshop:
FishHook –
Numerous changes to address bugs reported on steamhub bug report
Verge –
New map by MikeC