This patch includes a brand new competitive grade player skill rating framework that was built from the ground up by our Senior Developer. Player stat reset is required to move to this system. We are releasing on a test basis to allow for identifying any tuning requirements before a final release of the rating/ranking system which will also include game achievements.
Controller players with custom setups should take note of Bug Fix 830.
Special thanks to the community for their patience as this complex custom rating framework was developed. Also much appreciate the work done by the bug reporters and our community mappers who keep continually contributing to the betterment of H-Hour.
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Patch 3.5.22
New Features
Custom Rating/Ranking Framework:
Replaced the Proof of Concept Ranked Scoring system with a competition grade player skill rating system. This required a stat reset for all players to allow the new rating/ranking system to be implemented.
Player ratings are driven by a number of factors throughout gameplay and will vary according to match length, room size, ratings of team mates & opponents to name a few.
Ratings can raise or decrease depending on match outcome and drive the player's leaderboard positions which will be used for Officer Rank assignments.
Updated Features
Bullet Impact Feedback:
Bullet impact feedback for the shooting player is now instantaneous versus waiting for shot confirmation by the server. Note, due to the nature of networks and that data and player connections move at different/varying speeds throughout the internet, shot feedback cues (sounds and bullet impact effects) will always have a degree of inconsistency.
Recoil system:
Reduced the degree of impact from the recoil compensation system
Animations:
• Change blend in time for scoped animation
• New animation for presssing of bridge detonator
• Cleanup of stand back keyboard montage
Easy Anti-Cheat (EAC) Updates:
• Connection of more in game actions for detection activities
• Log messaging corrections
Bug Fixes
• BF(716) - ESC key & Gamepad Right Face Button will back out of a UI window/menu like hitting the Back button
NOTE: Some interactions may take away focus from the UI widget which will require restoring focus such as hovering over the UI element (like one of the buttons) or clicking on the Back button directly
Right Face Button means the B button for Xbox controllers, the Circle button on PS controllers, etc
• BF(826) - Weapon points to the sky when doing a forced Reload (empty magazine) while changing stance out of prone
• BF(827/837) - Locked out of movement temporarily when holding grenade and knockback triggered
• BF(828) - Movement issues when in prone and traversing over bomb satchel
• BF(830) - Melee Controller Button too sensitive when using default trigger button.
Note: Players using Customized Controller bindings will be required to go in to their controller input options and set the Left Trigger binding in the Analog/Axis key assignment section for custom bindings
• BF(832) - Cove: Character "sinks" partially in to the Street at certain curves from sloped to flat elevations
• BF(834) - No smooth transition of camera movement effects while moving, looking, idling in Scope view (Jitter/Bounce). This may require additional tuning pending more feedback.
• BF(836) - FPV with grenades equipped and jumping can allow brief view through walls
• BF(838) - Knockback stops defuse action but not icon timer
• BF(839) - While holding action to Diffuse a Bomb and looking around, the action tile can disappear/reappear from view, causing multiple issues resulting from the desynchronization
• BF(840) - Softspot in Temple
• BF(841) - Temple-Painting in Seal right breach tunnel
• BF() - Corrected collision on WolfRun chicken coup bldg
Workshop Community Content
New
SnowFall by newybond (extraction & sabotage)
Damitha by newybond (demolition)
Updates
Desert Raid by SelfLessOne
-add j2c on balconys
-work on sand
FishHook by newybond
-Added 2 breach points and added 1 route to get into the compound
-Changed collision on trees so leaves no longer stop bullets
FoxHunt by newybond
-changes to fog density
RainForest by newybond
-add more ruins, new boulders for cover and ladders for access to hut roofs
Resilience by SelfLessOne
-Fixed Sabotage Loading screen
-optimizations and mesh gap fixes
-fix sound attenuations
-can get on depot roof
SubRosa by SelfLessOne
-fixes for sound and some collisions
Tribulation by Mik3C
-Adjust lighting slightly
-Added additional props to allow for better flow
-Re-arranged props to allow Seals better vantage for balance
Verge by Mik3C
-Added 2 Radio Tower POIs also doubles as barriers
-Adjusted Seals and Terr spawn locations slightly for better balance
-Added 3 additional cover props at Seals spawn area