News Liste GROUND BRANCH

Patch V1034.1 now available
GROUND BRANCH
28.03.24 20:33 Community Announcements
Happy Thursday, folks!

This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly.

Zitat:

???? IMPORTANT NOTICE to server owners re: rubber-banding



We're aware of the severe online rubber-banding issue, and although we haven't fully determined the cause yet (we have a lead!) we did notice that the issue keeps increasing in severity the longer the server is live. Restarting the server usually fixes the issue.

???? As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.

We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.


Patch notes



General


  • Hostage Rescue: fixed restraints and hood not being removed after the hostage was released
  • Fixed issues with kit being applied on top of existing kit in Training mode (such as when in The Farm online)
  • Various crash fixes
  • Cleaned up a lot of under-the-hood logic and log spam

AI


  • Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby)
  • Tweaked "Untrained" AI difficulty to make it a bit easier

Maps


  • Docks: fixed ramp/boat connections causing bots to get stuck
  • Docks: fixed getting stuck in spools
  • Small Town: fixed visible hole in rocks (southwest spawn area)
  • The Farm: fixed small light above the exit door that wouldn’t turn off when the power box was disabled)
  • Fixed issue in Storage Facility with the landscape LOD covering part of the main tunnel entrance when viewing at distance
  • Cleaned up some collision issues in City subway area

Art


  • Fixed bad normal map on the MPX submachine gun

Audio


  • Possible fix for gunshots and explosions on the map being audible from the Ready Room (NOTE: frags might still be audible)
  • Updated player footsteps: slight attenuation change and volume increase
  • Fixed MK14 EBR reload audio being out of sync with animation
  • Added female voice line for "Covering" comms (G)

VFX


  • Added footstep particles to the forest floor surface type
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