More fixes are on the way, but we didn't want to hold these back while the rest is being worked on — so keep reading for today's patch notes, and expect further updates before we wrap up V1033 for good!
Zitat:
⛔ IMPORTANT: Clear your old config files
If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar and hit Enter):
[olist]
Patch notes
Zitat:
???? The various skylight override changes should more reliably prevent enemy AI from visually detecting players in the dark.
Map fixes
747
- Fixed a few distance field rendering issues
- Added skylight override volume to plane and boosted skylight levels, so plane now darker inside but with softer shadows outside
City
- Fixed bad material setting for some traffic barrels that made them black while in shadow
- Cleaned up some meshes culling out to early
- Fixed issues with some meshes that got shifted
Depot
- Fixed hallway spatial volume bug
- Fixed a few meshes culling too early in compound area
- Fixed a bush type using its billboard as the base mesh on lowest foliage settings
Docks
- Fixed not being able to enter a clearly open building due to using wrong concrete edging
- Removed nav links that were added erroneously to entrance ways of same building
- Tagged roller doors as no cover, as some were being considered as valid cover when they should not be
- Tweaked navmesh and updated cover
- Cleaned up perimeter collision
Small Town
- Tweaked audio: updated audio volumes and added proper sound portals to windows
Storage Facility
- Fixed Terrorist Hunt mission to fix some bad AI spawns and guard points
- Changed skylight overrides so tunnel now has zero skylight, so it's pitch black even with NVG both day and night
- Fixed a bush type using its billboard as the base mesh on lowest foliage settings
Tanker
- Fixed missing geo in interior doorframe
Other fixes and changes
- Fixed AN/PEQ-15 IR Illuminator setting the laser variable instead of illuminator variable
- Fixed crash caused by invalid date in EncodeTimeOfDayDateString() (now validates date before attempting to use and returns mock date if invalid)
- Tentative crash fix in gamemode Lua package
- Tentative crash fix relating to timers firing after world has changed
- Improved handling of vectors from Lua
- Tidying up various Lua libraries
- Fixed missing MK46 sounds
- Fixed missing bones in skinning for MK18 and HK416 CQB that was causing a crash
- Updated door blueprint to ensure acoustic portals are opened/closed when door is reset or destroyed
- Fixed small bug in Terrorist Hunt and Intel Retrieval game modes when bum rush timer is called with 0 AI or 0 players alive
- Completely overhauled skylight override BP to take into account need to call SetMinLightLevel() for all players and AI on server
- Removed dog barks from Main Menu
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