News Liste GROUND BRANCH

Build Update #043: Patch V1033.1 Hotfix 2
GROUND BRANCH
24.03.23 17:17 Community Announcements
Build Update #043 is another hotfix update for V1033.

More fixes are on the way, but we didn't want to hold these back while the rest is being worked on — so keep reading for today's patch notes, and expect further updates before we wrap up V1033 for good!


Zitat:

IMPORTANT: Clear your old config files


If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar and hit Enter):
[olist]
  • %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
  • Documents\GroundBranch
  • [/olist]⚠️ Not doing so will cause various asset and input issues in your game, and may impact performance.


    Patch notes



    Zitat:
    ???? The various skylight override changes should more reliably prevent enemy AI from visually detecting players in the dark.

    Map fixes



    747


    • Fixed a few distance field rendering issues
    • Added skylight override volume to plane and boosted skylight levels, so plane now darker inside but with softer shadows outside

    City


    • Fixed bad material setting for some traffic barrels that made them black while in shadow
    • Cleaned up some meshes culling out to early
    • Fixed issues with some meshes that got shifted

    Depot


    • Fixed hallway spatial volume bug
    • Fixed a few meshes culling too early in compound area
    • Fixed a bush type using its billboard as the base mesh on lowest foliage settings

    Docks


    • Fixed not being able to enter a clearly open building due to using wrong concrete edging
    • Removed nav links that were added erroneously to entrance ways of same building
    • Tagged roller doors as no cover, as some were being considered as valid cover when they should not be
    • Tweaked navmesh and updated cover
    • Cleaned up perimeter collision

    Small Town


    • Tweaked audio: updated audio volumes and added proper sound portals to windows

    Storage Facility


    • Fixed Terrorist Hunt mission to fix some bad AI spawns and guard points
    • Changed skylight overrides so tunnel now has zero skylight, so it's pitch black even with NVG both day and night
    • Fixed a bush type using its billboard as the base mesh on lowest foliage settings

    Tanker


    • Fixed missing geo in interior doorframe


    Other fixes and changes


    • Fixed AN/PEQ-15 IR Illuminator setting the laser variable instead of illuminator variable
    • Fixed crash caused by invalid date in EncodeTimeOfDayDateString() (now validates date before attempting to use and returns mock date if invalid)
    • Tentative crash fix in gamemode Lua package
    • Tentative crash fix relating to timers firing after world has changed
    • Improved handling of vectors from Lua
    • Tidying up various Lua libraries
    • Fixed missing MK46 sounds
    • Fixed missing bones in skinning for MK18 and HK416 CQB that was causing a crash
    • Updated door blueprint to ensure acoustic portals are opened/closed when door is reset or destroyed
    • Fixed small bug in Terrorist Hunt and Intel Retrieval game modes when bum rush timer is called with 0 AI or 0 players alive
    • Completely overhauled skylight override BP to take into account need to call SetMinLightLevel() for all players and AI on server
    • Removed dog barks from Main Menu





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