Patch V1033.2 is now available, and (barring any subsequent hotfixes if needed) we anticipate that this is the last update for 1033. We've squashed lots of bugs, made tweaks in a lot of areas, and put things generally in order until the next update. Apologies if we didn't get round to fixing everything, but we will have another pass in V1034.
We are now turning our attention full-time to version 1034, which will have some exciting new features. See the #roadmap for more details (subject to change, as always). We will be in touch about that in due course!
Zitat:
⛔ IMPORTANT: Clear your old config files
If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar and hit Enter):
[olist]
Patch notes
MAPS
- 747 - Small optimization combining meshes in 747 interior - Updated audio volumes - Cleaned up a lot of Distance Field visual junk in 747 (plane interior) - Added skylight adjustment volumes to plane for more consistent interior lighting (night vs day) - Fixed issue with Power Station generator light not working with attached switch
- City - Fixed City subway light switch not working - Fixed double window pane
- Enabled 'Affect Translucent Lighting' in lights for better vfx illumination
- Docks - Fixed issue in Intel Retrieval where sometimes only 8 spawns would be available
- Storage Facility - Fixed missing collision exploit
- Tanker - Fixed issue in Intel Retrieval where only 8 spawns were available
GAMEPLAY/SYSTEMS
- Added fallback system for kit restrictions (shirt, pants and footwear now need a fallback skin defined)
- Rejigged inventory management system to fix some bugs and make inventory setting smoother internally
- Thrown grenades no longer block doors once they stop moving
- Replaced loading screen system with more robust and hopefully more bug-free system
- Internal changes relating to pouch handling to make more robust and to handle skins more consistently
- Removed a lot of debug logging
GRAPHICS
- Changed foliage.MinLOD to prevent trees from only showing the flat billboard up close, regardless of setting
- Fixed improper texture setting in base vehicle glass material
- Fixed front wheel that was inverted on Ural truck
- Rejigged the skylight override system (used in Storage Facility, Rundown and 747) for more consistent lighting results
INVENTORY / ANIMATION
- Removed erroneous dump pouches from various .kit files
- Fixed MK17 rate of fire (from 750 to 600)
- Fixed magnifier not being placable in front of an iron sight
- Updated logic regarding red dots and front sights posts (some red dots will work if they are similar in height to the front sight post)
- Fixed SVD bolt not animating properly
- Fixed bullets showing through magazines
- Default item builds (weapons, vests, etc) updated across the board
- Fixed M24 looping ejection FX
- Fixed M24 floating shells during reload / bolt rack
- Fixed shadow not showing up for NVG mount
- Fixed some bad json syntax in default loadouts
CONTROLS
- Created dedicated keybind/hotkey for the IR Illuminator (AN/PEQ-15): default key is 8, but we recommend setting it to a mouse button if available
- Ensured that all Keyboard/Mouse keybinds were also available under the Controller tab (Settings › Controls)
- Fixed hard coded bindings to controller modifiers
- Fixed bad controller modifier action names
- Fixed missing controller icons for left/right stick movements
UI
- Added UI to indicate to players when kit restrictions have invalidated parts of their loadout
- More info on kit restrictions displayed in character editor
- Minor UI cleanup/style pass (location/time/night conditions section in TOD dialog, restricted items dialog content)
- Added legend to inventory bar to inform players of how to close it (RMB), and minor style tweaks
- Updated controls screen: - Added IR Illuminator keybind - Minor text tweaks to a few keybinds for extra info/clarity (e.g. reticle brightness also controlling illuminator mode) - Added gamepad binds for actions that were only listed under KB/M - Increased size of keybind icons - Added minimum height to bind entries to prevent the lack of an icon from collapsing the height - Changed color and style of the "None" entry
- Repositioned spectator overlay options to be a little higher on the screen so it's harder to miss
- Added/updated mission selection thumbnails for most maps
- Attempting to change a local player element via the server player list should also work for admins in all cases
- New entry in credits for Rangda (Additional Media)
- Changed default MaxChatMessages from 12 to 10 and default ChatDisplayTime from 15 to 10
VFX
- Muzzle particle effects (smoke, casings, etc) switched to Niagara system and tweaked some more
- Updated non-9mm based firearms to either use 45ACP or 556 as their shell impact type
- Made sunlight and moonlight affect translucent lighting, for better smoke and other vfx lighting
- Disabled the emitters for the muzzle shockwave (which kicks up secondary dust)
- Stun effect reworked, hopefully also fixing audio issues
SOUND
- Some native UE4 sound calls moved to wwise
- Updated reverb for weapons
- Fixed missing scope zoom sound
- Tentative bug fixes relating to audio bank manager
- Miscellaneous minor audio tweaks
- Tweaked footsteps
- Fixed missing weapons bank for Farm
Stay connected
Discord / Steam Community Hub / Reddit / Twitter / Instagram / Facebook