
The upcoming update marks a major step in that direction. It improves the overall feel of combat, enhances visual clarity, and reinforcing the tactical aspect of the system.
More Responsive and Dynamic Combat
The reactivity and close-quarters combat in real-time have been significantly improved. Attacks now trigger sooner and chain together more quickly, with snappier animations and smoother transitions — there’s no more returning to idle poses between strikes. Your character keeps their momentum more effectively, and micro-movements are better handled, especially when using abilities or when changing directions – the start of attack’s movement blending with the change of direction to be more reactive and dynamic.
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Movement has also become more fluid with the addition of strafe mechanics, faster 90° and 180° rotations, and gap-closing mechanics that help reduce downtime between actions.
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The Lock Target system has also been reworked. It now allows you to have a closer use of the camera in real-time combat, improved target-switching, and smoother transitions between enemies. Unlocking the target, attempting to flee or repositioning during the fight can be triggered by naturally sprinting on the battlefield. The result: your locked target stays in focus as long as you want, without compromising clarity or control for the rest of your actions.
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A Clearer Interface for More Informed Decisions
Visual feedback has been improved across the board: damage, critical damage, status effects, and positioning bonuses (like flanking or verticality) are now much easier to identify. Afflictions (and their active/inactive state) are more readable on characters, and enemy immunities are clearly displayed. You’ll always know what’s happening — and why.

The UI has also been redesigned to better support gameplay: new icons for abilities, effects, and loot; clearer health and armor indicators; and improved visibility for Action Point gains. The skill tree now directly displays weapon abilities unlocked through each branch, and shortcut descriptions have been refined for better understanding.
A Deeper Tactical Approach

For those who prefer a more strategic style, the tactical mode has also received significant improvements. New tactical skills now allow you to issue group commands such as hold position, rally, heal, or revive. You can also order your allies to disengage when in difficulty, making it easier for them to immediately dodge any spicy situations – for example when your ranged fighters need to avoid melee people coming at them.
Allies in danger are more clearly highlighted, and the play/pause buttons are now more visible to help you manage decisions in the heat of battle.
We've also improved enemy behaviour to allow a more balanced spread of targets at the start of combat, as well as more logical reasoning from the AI towards actions taken during battle.
Another key improvement: knockbacks or movement-altering effects no longer wipe a character’s action queue. This allows for finer strategic control, even when the situation starts to spiral.
And This is Just the Beginning
These improvements mark an important milestone — but we know that combat is a core pillar of your experience. Our goal is to make the real-time experience more engaging and fun, both for players who are used to action RPGs and for those who want to discover the tactical aspect offered in GreedFall 2. We’ll continue refining it throughout Early Access. More changes are already in the works: balance tweaks, new animations, community-driven adjustments… You'll see the combat system evolve with every update, right up to the final release.

Thank you for your feedback, your patience, and your continued support. GreedFall 2 is growing with you — and we can’t wait to see you dive back into the action on March 27th!
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