Firstly, it has been over a month since our August update, and I should apologize for that. Due to the rush of DLC’s deadline approaching and typhoon Yagi disrupting operations, these dev blogs were assigned to a lower priority. Even this update will be quite short. We thank you for your understanding and continued support!
Onto the main topic of this dev blog and a feature that has been heavily requested since our first major content drop: RNG manipulation
The issue our players all report is quite straightforward: with so many items added into the game, it has become so much harder to get the items you want for your build. This issue will only worsen with the new update and DLC when we add more items and an entirely new playstyle revolving around summons.
The answer to this trouble? RNG Manipulation.
Favor - Positive Manipulation
The Favor system allows you to make proactive choices on what items you wish to include in your build at the beginning of every run. If you wish to have a run focused on specific weapons or items, you can use the Favor pedestals to increase their odds of appearing.
Favor can be used to increase the odds of higher tier items and even legendary from appearing, though you will still be limited by floor limitation. As in, high-tier items won’t spawn until you’ve reached a higher floor.
Not only for increasing the odds of items appearing, Favors can be used to increase the power of chosen items. This will become significantly more relevant when you enter endless mode
It also acts as a way to burn all those titanites you’ve been hoarding!
Banish - Negative Manipulation
Opposite to Favor is Banish; a mechanic that allows you to take items out of the roll pool in the middle of a run by spending a Banish token. Banish tokens can be unlocked through statue advancement and additional tokens can be picked up in a run.
Banish is meant to be used to help you trim the item pool in the middle of a run, taking out unhelpful items to increase the odds of helpful items appearing!