News Liste Glitchpunk

Quality of Life Update
Glitchpunk
30.09.21 11:29 Community Announcements
Hello!

It's been four long and very busy weeks for us at Dark Lord as we were cooking a big patch for you. Thanks to your detailed feedback on our Discord channel, today's update should bring big improvements to your overall game experience:

Bugs fixed:
  • Vehicles colliding with multiple actors at once no longer receive crazy amounts of damage at high rate
  • Finishing a final contract for a storyline of either gang will now add all the other gangs’ missions to list of “skipped” ones, which should prevent the bug with some missions appearing still after you finished the episode and decided to continue playing
  • Fixed buildings collision issues on South Island
  • Fixed issues with incorrect input binding (multibinding between the tabs left as it is)
  • Fixed motorbike drivers’ position
  • Timer SFX stops when game is paused (ESC)
  • golden supporter car respawns properly in the garage
  • Street lanterns do not collide with vehicles and do not cast shadows after they have been destroyed
  • Spots where cars spawned from the sky should be fixed
  • Relevant car mission marker should not persist between missions
  • Mission descriptions should always match current contracts available in the hubs
  • Tank no longer has the killing zone activated when it’s destroyed


Features:
  • V-sync setting added,
  • Change “Fog” setting to “Volumetric Lighting” to better communicate what this one is actually doing; also the behaviour of it changed, game should no longer be extremely dark with this setting set to “Off”
  • Introuced level streaming (let us know about instances of visible mesh loaing in some areas during the play!)
  • Changed the meshing in the hideout area in New Baltia to make it easier to park cars there
  • Added a Master slider to the Audio settings tab that controls the entire game's volume
  • Added a notification at phones with no available contracts
  • Enlarged the minimap NPC markers
  • One more step leading to the Hideout added in first mission for Ordo in New Baltia
  • Wanted level is being reset after car is parked in first Ordo mission
  • Tanks destroy the cars completely when driving over them
  • Meshed pavement around the Ordo church for better visibility of the paths and where to go when player just starts the episode
  • Car gets blocked in the last phase of Safety Measures to avoid acicdental driving off the trigger areas; it gets unblocked once the mission is finished


Balance changes:
  • Cars in riot mode can explode a few seconds after the spawn
  • Initial money amount increased to $3000
  • Increased default SWAT Enforcer and police Chaser's officer crew (SWAT: 4, police: 2)
  • Headhunt in northern New Baltia that required 100 roamer kills now requires 6 bounty hunter kills
  • Headhunt in north-western Plague Island area that required SWAT kills has been changed to 10 Raider kills (yep, there’s a trick to make this doable)
  • Jump damage threshold slightly increased to make falling from smaller heights less deadly
  • Moved the top-most passenger for Lord is my Shepherd to a different place a few meters away from his original location


Right after this update we aim to focus on the following:
  • new episode going live: Outpost Texas
  • further performance improvements
  • full gamepad support


Make sure to drop into our discord channel and tell us what you think about the current state of the game and hang out with us as we work hard daily on making Glitchpunk the ultimate top-down cyberpunk experience.

Cheers!
Maciej, Lead Developer