Ship systems changes:
- Ship abilities in battle now don't use ship energy, instead they have limited uses per battle, you can increase them by building additional systems. Mostly 1 system gives you 1 ability use per battle
- Energy shield and teleport systems were merged into one system - defense systems, which will give you damage absorb, jumping on the map, energy shield and evacuation abilities
- Banking system and training station were merged into one system - production system, which will give you money and experience at the same time each jump
- Construction system now also reduces energy cost of building from 3 per turn to 2 per turn
- Quest limit increased to 8 from 5
- Radar system now will not drain energy, if you are trying to get more than 8 quests (which was a bug)
- The energy price for getting quests from radar was reduced to 5 from 8
- Orbital strike damage is now scaled over time, it deals about 15-20 damage in early game and about 50-60 damage at the end of the game
Other changes:
- Training protocol object in battles now only gives positive traits
- You can increase game speed up to 300%(previously 200%)
- You can now access inventory and characters equip windows directly from weapon shop
- Armor label in character stats now shows a tooltip of how much damage soldier absorbs with this amount of armor
- When using crippling attack with black hole generator, damage is decreased
If you like the game and how it's developing, and want to support it, tell about it your friends or write a review! This will help a lot.
Also be sure to check out official Discord server:
https://discord.gg/PmyMqVh
and reddit fan page:
https://www.reddit.com/r/GalaxySquad/