News Liste For Honor

PATCH NOTES 2.58.0
For Honor
13.03.25 14:35 Community Announcements


KNOWN ISSUES

PC ONLY

  • In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch.

Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings

IMPROVEMENT

INTERFACE AND MENU CHANGES
  • New Menu Rework
  • Add More Customization Loadouts
  • Equip for All for MoodFX
  • Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game)
  • Body part material customization
  • Default graphic option is set to Performance by default on all consoles

BALANCING CHANGES

Aramusha
  • Adjusted all attack trajectories to better match the weapon visuals and animations
  • Ring The Bell attack range has been increased.
  • Heavy Finishers are now Unblockable.
  • Zone Attack's second hit can be soft feinted into Light Attack in another direction.
  • The following attacks now have increased forward movement:
[olist]
  • Chain Lights
  • Heavy Openers
  • Heavy Finishers
  • [/olist]Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive.

    Sohei

    • Light Openers can now chain to Heavy Soul Attacks
    • Heavy Openers can now chain to Light Soul Attacks
    • Mad Monk Opener can now chain to Mad Monk Extender
    • Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms)
    • Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms)
    Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary.

    Pirate

    • Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge
    Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce their safety in group fights. As Pirate's dodge attacks are Heavy attacks, it feels much less natural to remove their Enhanced property as it is the default property of Heavy attacks. On top of this, moving their input to Light attacks negatively impacts the hero's moveset as they should no longer chain to Gun Shots. To that effect, we're removing the hero's ability to Dodge Recovery Cancel from Grand Cavalier altogether, on hit/block and miss. This should lower the hero's elusiveness in group fights and make them fairer to fight in these situations.

    BUG FIXES

    FIGHTERS

    Khatun

    • [Bug Fix] Fixed an issue that allowed players to target swap during Rising Rage's strike
    • [Bug Fix] Fixed an issue where Khatun is invulnerable to guardbreak in the first 100ms of their Sprint attack's second strike
    • [Bug Fix] Fixed an issue where Khatun Sobbing Uncontrollably Emote is 7000 steel instead of 5000.
    • [Bug Fix] Fixed an issue where Khatun boots Material wasn't updated
    • [Bug Fix] Fixed an issue where Mjolnir's Flight and Sylvan Vaporization Execution are available for Khatun

    Kensei
    • [Bug Fix] Fixed an issue where Shiwasu helm is Clipping with multiple Ornaments of Kensei in barrack and in game

    Tiandi
    • [Bug Fix] Fixed an issue where Tiandi's Guan Suo Chest paint pattern on legs does not cover full area

    General Issues
    • [Bug Fix] Fixed an issue where Forged In War Ornament is visible in locked state outside of unlock period
    • [Bug Fix] Fixed an issue where Crusader Battle Outfit is missing for all knight legacy heroes
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