News Liste Evolve

Monster Tutorial, Gold Keys, Perks, Balance and Bugs - Update 2.12
Evolve
27.09.16 17:30 Community Announcements

Introducing: Gold Keys

  • Players now can purchase Gold Keys through Steam to unlock in game items alongside Silver Keys. [list]
  • These are only available for purchase through Steam in the United States for the time being. [/*]
[/*][*]Various items will have a Silver Key and Gold Key price so players can use Gold or Silver Keys to unlock any item with a Gold Key or Silver Key price.
  • Keep in mind perks are only available to unlock via Silver Keys.[/*]
  • Players will unlock the Rolling Behemoth badge for the first Gold Keys purchase on an account.[/*]
  • NOTE: The Rolling Behemoth badge will also be available for unlock with Silver Keys in a later update.[/*]
[/*][/list]

Monster Advanced Tutorial

  • A version of Hunt from the Monster’s perspective that is a guided experience narrated by Caira to help explain some what goes on during a Hunt match as a Monster.
  • [list]
  • Be sure to play through the new Monster tutorial to earn a nice Silver Key bonus as well![/*]
[/*][/list]

Razer Chroma Integration

  • Various features have been added to our implementation of Razer Chroma
  • [list]
  • Ability keys are highlighted and tied to cooldowns[/*]
  • Movement keys are highlighted[/*]
  • Various pulses to notify when a Hunter is incapped, a Monster Evolves and so on[/*]
  • Be sure to check out the changes and let us know what you think![/*]
[/*][/list]

Update to Hunter AI

  • The Legacy Hunters have been updated with a new AI blueprint, so be sure to check out the new AI on Val, Griffin, Hank and Markov![/*]

New Punch Card for October

Store Content

  • Two new perk series
  • [list]
  • Hunter - Increased Agility and Maximum Agility [/*]
  • Monster - Heavy Hitter and Brute Force[/*]
[/*][/list]

Balance Updates


Dome Cooldown is stalled while the Monster is in combat
  • When a Monster is in combat, the Dome cooldown timer will be stalled until the Monster and Hunters are out of combat. [list]
  • Dev Insight: This was done to give Monsters an answer against Hunter teams that will continue to get chip damage after the Dome has been called down after a fight. After playing this new system we also decreased the Dome cool down slightly to help keep a good flow in between fights. [/*]
[/*][/list]
All
  • Shared Dome [list]
  • Cooldown decreased to 75 seconds from 80 seconds[/*]
[/*][*]Damage over time effects are now included in the post round screen[/*][/list]

Monsters


General
    eeding takes 10% longer for all monsters[/*]

Behemoth
  • Tongue Grab[list]
  • Hunter lock out time increased to 1.25 seconds from 1 second[/*]
[/*][*]Rock Wall
  • Level 2 and 3 will each add one extra rock slab when leveled up[/*]
[/*][*]Fissure
  • Rank 1 range increased to 28 meters from 21 meters [/*]
  • Rank 2 range increased to 38.5 meters from 28 meters [/*]
  • Rank 3 range increased to 49 meters from 38.5 meters [/*]

(Monster Perk) Heavy Hitter Series
  • Brute Force (Superior) [list]
  • Cooldowns increased by 18.75% | 22.5% | 25% (takes longer to recharge)[/*]
  • Damage Increased by 10% | 12.5% | 15%[/*]
[/*][*]Heavy Hitter (Major)
  • Cooldowns increased by 9% | 12.5% | 15% (takes longer to recharge)[/*]
  • Damage Increased by 7% | 9% | 10%[/*]
[/*][/list]

Hunters


General
    arpoons line of sight break time reduced to 0.35 seconds from 0.5 seconds[/*]

Sunny
  • Jetpack Booster [list]
  • Recharge delay increased to 3 seconds from 2 seconds[/*]
[/*][/list]
Slim
  • Healing Drone [list]
  • Reduced incap healing per second to 130 from 176[/*]
[/*][/list]
(Hunter Perks) Agility Series
  • Maximum Agility (Superior) [list]
  • Jetpack Dodge Efficiency increased by 15% | 17.5% | 20% [/*]
[/*][*]Increased Agility (Major)
  • Jetpack Dodge Efficiency increased by 7% | 10% | 12.5%[/*]
[/*][/list]

Bug Fixes

  • Fixed an issue where the AI would not follow the player after the player hotswaps. [/*]
  • Slim players can now toggle off his heal burst when it is on cooldown.[/*]
  • AI Rogue Val will now use her Healing Field when her health is low instead of whenever she’s missing health. [/*]
  • Hotswapping from Slim will no longer show the auto Healing Burst UI on the hotswapped character’s HUD. [/*]
  • Jack no longer slows down when firing his Dual Pistols. [/*]
  • Fixed an issue that caused the minimap to look stretched when looked at on non-square resolutions. [/*]
  • Hunt Beta queue messages will now scale to the screen and will not get cut off.[/*]
  • Val’s Phoenix weapon skin is now displaying the correct scope in first person. [/*]
  • The nonfunctional profile button has been removed from in-game menus.[/*]
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Release:10.02.2015 Genre: Multiplayer-Shooter Entwickler: Turtle Rock Studios Vertrieb: 2K Games Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
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